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Killzone: Liberation
on PlayStation (PS5)

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Boxart for Killzone Shadow Fall
Killzone Shadow Fall
on PlayStation (PS4)
9% audience match

Killzone Shadow Fall is the sixth game of the Killzone series. Gameplay in Shadow Fall is fairly similar to previous installments, though now with more improvements. The game is much more open-ended allowing for multiple ways to reach your target and complete objectives. The player is accompanied by a companion drone called the OWL which can help you in many different ways including deploying a zip-line or stunning the enemy. Using futuristic weapons and gear allows for new stealth gameplay. The online multiplayer mode allows for up to 24-players to battle at once on any of the games default 10 maps. The level system is now challenge-based where completing any of the games many challenges will upgrade your rank. Warzone returns as an online game mode along with Team Deathmatch and Beacon Retrieval (Capture the Flag). A new feature allows for the user to create Warzones with their own specific rules and share them with the community to download and play.

Boxart for Wolfenstein®: The New Order
Wolfenstein®: The New Order
on PlayStation (PS4)
9% audience match

Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.

Boxart for Ratchet & Clank: Rift Apart
Ratchet & Clank: Rift Apart
on PlayStation (PS5)
8% audience match

Go dimension-hopping with Ratchet and Clank as they take on an evil emperor from another reality. Jump between action-packed worlds and beyond at mind-blowing speeds, complete with dazzling visuals and an insane arsenal.

Boxart for Horizon Forbidden West
Horizon Forbidden West
on PlayStation (PS5)
8% audience match

Horizon Forbidden West continues Aloy’s story as she moves west to a far-future America to brave a majestic, but dangerous frontier where she’ll face awe-inspiring machines and mysterious new threats.

Boxart for Gran Turismo 7
Gran Turismo 7
on PlayStation (PS5)
7% audience match

Gran Turismo 7 brings together the very best features of the Real Driving Simulator. Whether you’re a competitive or casual racer, collector, tuner, livery designer or photographer – find your line with a staggering collection of game modes including fan-favorites like GT Campaign, Arcade and Driving School. With the reintroduction of the legendary GT Simulation Mode, buy, tune, race and sell your way through a rewarding solo campaign as you unlock new cars and challenges. And if you love going head-to-head with others, hone your skills and compete in the GT Sport Mode.

Boxart for FINAL FANTASY XVI
FINAL FANTASY XVI
on PlayStation (PS5)
7% audience match

A single-player action RPG set in a high-fantasy world where warring nations and powerful summoned Eikons shape political intrigue and personal vengeance. Players control Clive, a former shield bearer whose life is upended by tragedy. Engage in fast-paced, tactical real-time combat that blends heavy weapons, Eikon-driven abilities, and cinematic set pieces. Deeply narrative-driven, the game emphasizes character development, expansive locales to explore, and dramatic boss encounters while offering layered combat customization through combos, parries, and skill upgrades.

Boxart for ASTRO BOT
ASTRO BOT
on PlayStation (PS5)
7% audience match
Boxart for Destiny
Destiny
on PlayStation (PS3,PS4)
6% audience match

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.