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The user interaction graph shows interactivity data with up to three values. The first is "Played" which shows how many players have played the game for at least a minute. The second is "Active" which shows how many players have last played the game recently (2 weeks). The last is "Perfected" and shows how many players have completed all the achievements for this game, provided the game has achievement support (otherwise this value will not show). All three values are X% out of 100% where 100% are the total owners of the game.
The concurrent players graph shows how many players were playing a game at a given time, sampled from Steam. If only a date is given, it was a point in time on that date, not a peak or a sum of players. No internal PlayTracker data is used.
Popularity over time
The popularity over time graph shows PlayTracker's own "Popularity" metric for a game over time. "Popularity" is calculated from values like total owners, active owners, concurrent players, and more. An active owner is valued much higher than an inactive owner in "Popularity" calculation. It scales linearly - there are no diminishing returns.
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The Geography chart shows how popular a game is in countries where there is enough data available while adjusting for the number of users from that country. So, for example, if players from a country equal 2% of our total userbase, but players from that country that play this game are 3% of that game's userbase, the relative popularity score for that country will be 1.5. Also states absolute percentage of players from that country for that game.