RaceRoom Racing Experience cover image
RaceRoom Racing Experience

RaceRoom Racing Experience

on Windows

Popularity score
The Popularity Score uses data like the amounts of total players and active players to summarize how popular a game is in short numerical fashion. It scales up linearly, so a score of 10 is twice as good as a score of 5.
Compare

Stats

About game

Release date
2013.02.12. (Original)
Genre
Racing
Simulator
Sport
Developer
Sector3 Studios
Mode
Single Player
Multiplayer
Perspective
First Person
Third Person
Virtual Reality

Players also liked

Windows platform data on PlayTracker is deprecated as of March 2023 and will no longer update.

Windows platform data includes most popular PC games, but not all of them, and a single game could sometimes have more than one entry. Keep these issues in mind when viewing the data on this page because it may be incomplete.

Powerful cross-platform audience segmentation: try for free and purchase a subscription to unlock the ability to make your own Lenses.

Lens audience segmentation

Create an extremely specific audience segment according to filters like game ownership, playtime, achievement completion, and more. Once created, an audience segment can be explored via graphs and trending lists, but also applied to any game in order to see all kinds of data on how the two intersect.

User interaction

The user interaction graph shows interactivity data with up to three values. The first is "Played" which shows how many players have played the game for at least a minute. The second is "Active" which shows how many players have last played the game recently (2 weeks). The last is "Perfected" and shows how many players have completed all the achievements for this game, provided the game has achievement support (otherwise this value will not show). All three values are X% out of 100% where 100% are the total owners of the game.

Popularity over time

The popularity over time graph shows PlayTracker's own "Popularity" metric for a game over time. "Popularity" is calculated from values like total owners, active owners, concurrent players, and more. An active owner is valued much higher than an inactive owner in "Popularity" calculation. It scales linearly - there are no diminishing returns.

Players also liked