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Guide
Popularity score
The Popularity Score uses data like the amounts of total players and active players to summarize how popular a game is in short numerical fashion. It scales up linearly, so a score of 10 is twice as good as a score of 5.
~ 0K
estimated players
~ 0K
estimated active players
Insight is 90% certain that estimates for this game are accurate within a 100% interval (+- 0K).How are estimates calculated?
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Stats

About game

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Release date
1970.01.01 (Steam)
Features
Single-player
Family Sharing
Genre
Casual
Developer
Ilovemustard
Publisher
Ilovemustard
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Psychological Horror
Omnitag
Psychological Horror
Visual Novel
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Pixel Graphics
Omnitag
Pixel Graphics
Casual
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Story Rich
Omnitag
Story Rich
Indie
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Abstract
Omnitag
Abstract
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Multiple Endings
Omnitag
Multiple Endings
Singleplayer
Mystery
Platform ID
3436090

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Lens audience segmentation

Create an extremely specific audience segment according to filters like game ownership, playtime, achievement completion, and more. Once created, an audience segment can be explored via graphs and trending lists, but also applied to any game in order to see all kinds of data on how the two intersect.

User interaction

The user interaction graph shows interactivity data with up to three values. The first is "Played" which shows how many players have played the game for at least a minute. The second is "Active" which shows how many players have last played the game recently (2 weeks). The last is "Perfected" and shows how many players have completed all the achievements for this game, provided the game has achievement support (otherwise this value will not show). All three values are X% out of 100% where 100% are the total owners of the game.

Concurrent players

The concurrent players graph shows how many players were playing a game at a given time, sampled from Steam. If only a date is given, it was a point in time on that date, not a peak or a sum of players. No internal PlayTracker data is used.

Popularity over time

The popularity over time graph shows PlayTracker's own "Popularity" metric for a game over time. "Popularity" is calculated from values like total owners, active owners, concurrent players, and more. An active owner is valued much higher than an inactive owner in "Popularity" calculation. It scales linearly - there are no diminishing returns.

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