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ZOMBI
on PlayStation (PS4)

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Boxart for Killing Floor 2
Killing Floor 2
on PlayStation (PS4)
37% audience match

In Killing Floor 2 players descend into Europe where the Zed outbreak has quickly spread and gained unstoppable momentum. Just one month after the conclusion of the events in the original Killing Floor, the clones are everywhere and civilization is in disarray; governments have collapsed, and military forces are gone.

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Mad Max
on PlayStation (PS4)
35% audience match

In Mad Max, the player takes on the role of titular character Mad Max; a dangerous melee fighter and can use his attacks to kill almost anyone. His weapon of choice is his shotgun. He is assisted by another man called Chumbucket. Chum mainly works with Max to build and upgrade the Magnum Opus vehicle. Mad Max will feature a variety of weapons which Max can use to defeat enemies. Though the shotgun is Max's weapon of choice, ammo is scarce, and so melee options are the smarter way to go. The 'thunderstick' is an explosive weapon that can be lanced into an enemy's chest, crackling like a lit dynamite fuse before blowing the victim to smithereens. The Harpoon is also one of Max's favorite weapon though it can only be used in-vehicle with Chum riding along. Max's Magnum Opus can be combined with a speedy V12 engine and powerful ramming ability to destroy enemies's vehicles and weaponry. When simultaneously driving and aiming, the game enters slow-motion and allows you to toggle between targets. Not much is known about the vehicular combat and its features. Mad Max will feature crafting system which can be used to craft new weapons and tools. Max's garage can also be used to change and modify the car's engines, chassis, wheels, body works including paint treatment and the “shell” of the auto-mobile and the car’s weight and attributes update accordingly. Max can also be upgraded though it's plans hasn't fully been implemented. Many choices are given in the game, such as, either playing silently or aggressively. Max can also get guidance from Chum about how he can complete his objectives strategically. However, its largely up to the player how he can complete the objectives.

Boxart for Destiny
Destiny
on PlayStation (PS3,PS4)
32% audience match

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

Boxart for Just Cause 3
Just Cause 3
on PlayStation (PS4)
32% audience match

The Mediterranean republic of Medici is suffering under the brutal control of General Di Ravello, a dictator with an insatiable appetite for power. Enter Rico Rodriguez, a man on a mission to destroy the General’s hold on power by any means necessary. With over 400 square miles of complete freedom from sky to seabed and a huge arsenal of weaponry, gadgets and vehicles, prepare to unleash chaos in the most creative and explosive ways you can imagine.

Boxart for Wolfenstein®: The New Order
Wolfenstein®: The New Order
on PlayStation (PS4)
32% audience match

Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.

Boxart for Tom Clancy's The Division™
Tom Clancy's The Division™
on PlayStation (PS4)
31% audience match

Tom Clancy’s The Division is a revolutionary experience that combines robust RPG customization with tactical action combat. There’s never been a better time to jump in and join the fight to save NYC. Join other agents to combat the outbreak in Manhattan across a wide-range of story missions and open-world activities. Enter the Dark Zone to earn high-level gear and face off against other players. Just be sure to watch your back. Customize your agent, get cutting-edge gear, build a unique arsenal to gain an edge on Manhattan’s deadliest inhabitants.

Boxart for Dying Light
Dying Light
on PlayStation (PS4)
31% audience match

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
30% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.