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Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
2% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for Call of Duty®: Advanced Warfare
Call of Duty®: Advanced Warfare
on PlayStation (PS4)
2% audience match

Call of Duty: Advanced Warfare is a first-person shooter with single-player and multiplayer modes. It is set in a near future where powered exoskeletons give soldiers enhanced mobility such as boosting, dashing, and jumping, alongside conventional and directed-energy weapons. The campaign follows a single protagonist through a cinematic story, while multiplayer and a wave-based cooperative survival mode build on the exoskeleton movement and a loadout customization system.

Boxart for Diablo III: Reaper of Souls
Diablo III: Reaper of Souls
on PlayStation (PS4)
2% audience match

Diablo III is the third installment in Blizzard's franchise. The game, like its predecessors, is a dungeon crawler in which the player fights against hordes of enemies ranging from beasts and undead to actual demons. The game has four acts, two game modes (normal and hardcore) as well as four difficulty levels: Normal, Nightmare, Hell and Inferno. A new addition to Diablo III is the auction house, where items are exchanged for in-game gold or real money, also usable to purchase Blizzard merchandise. The game features a wide array of achievements earned upon meeting certain requirements.

Boxart for Dying Light
Dying Light
on PlayStation (PS4)
2% audience match

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

Boxart for Resident Evil 7: Biohazard
Resident Evil 7: Biohazard
on PlayStation (PS4)
2% audience match

Resident Evil 7: Biohazard is the first game of the Resident Evil series to switch from 3rd-person to fully 1st-person perspective. A complete refresh of gameplay systems simultaneously propels the survival horror experience to another level. It is as much horror as it is survival, boosting up scare elements and minimizing downright shooting action. The game allows use of Sony's PSVR Headset to play in VR mode.

Boxart for DARK SOULS III
DARK SOULS III
on PlayStation (PS4)
2% audience match

Dark Souls III is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in March 2016, it is the fourth entry in the Souls series and the final instalment in the Dark Souls trilogy. Set in the decaying kingdom of Lothric, players take on the role of the "Ashen One," an undead warrior tasked with rekindling the First Flame to prevent the world from falling into darkness. The game features challenging combat, intricate level design, and a deep, lore-rich narrative.

Boxart for The Forest
The Forest
on PlayStation (PS4)
2% audience match

As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.

Boxart for RESIDENT EVIL 2
RESIDENT EVIL 2
on PlayStation (PS4)
2% audience match

Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.