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Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
2% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for Dying Light
Dying Light
on PlayStation (PS4)
2% audience match

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

Boxart for Gang Beasts
Gang Beasts
on PlayStation (PS4)
2% audience match

Gang Beasts is a silly multiplayer party game with surly gelatinous characters, brutal slapstick fight sequences, and absurd hazardous environments, set in the mean streets of Beef City.

Boxart for RESIDENT EVIL 2
RESIDENT EVIL 2
on PlayStation (PS4)
2% audience match

Resident Evil 2 is a sequel to the first Resident Evil title. Like the previous game in the series, Resident Evil 2 is a 3D action-adventure using three-dimensional polygon characters over two-dimensional pre-rendered backgrounds, with the action viewed through a variety of cinematic fixed camera angles in each room. Players can choose to play as one of two possible characters; each goes through the same initial scenario but with differences in the type of weaponry they find and the people they meet along the way.

Boxart for Need for Speed™ Heat
Need for Speed™ Heat
on PlayStation (PS4)
2% audience match

Hustle by day and risk it all at night in Need for Speed Heat, a white-knuckle street racer, where the lines of the law fade as the sun starts to set. By day, Palm City hosts the Speedhunter Showdown, a sanctioned competition where you earn Bank to customize and upgrade your high-performance cars. At night, ramp up the intensity in illicit street races that build your reputation, getting you access to bigger races and better parts. But stay ready – cops are waiting and not all of them play fair.

Boxart for Marvel's Spider-Man Remastered
Marvel's Spider-Man Remastered
on PlayStation (PS5)
2% audience match

Starring the world’s most iconic Super Hero, Spider-Man features the acrobatic abilities, improvisation and web-slinging that the wall-crawler is famous for, while also introducing elements never-before-seen in a Spider-Man game. From traversing with parkour and utilizing the environment, to new combat and blockbuster set pieces, it’s Spider-Man unlike any you’ve played before.

Boxart for Tom Clancy’s Rainbow Six® Siege
Tom Clancy’s Rainbow Six® Siege
on PlayStation (PS5)
2% audience match

Tom Clancy's Rainbow Six Siege is a tactical first-person shooter focused on close-quarters combat between teams of five. Players select from a roster of operators drawn from counter-terrorism units around the world, each with unique gadgets and abilities. One team attacks objectives such as defusing bombs or rescuing hostages, while the other team fortifies and defends. The game emphasizes destructible environments, with players able to breach walls, ceilings, and floors to create new lines of sight. There is no respawning within rounds, making each player's survival critical. The title has no single-player campaign but includes training modes and cooperative scenarios against AI opponents.

Boxart for The Last of Us™ Part I
The Last of Us™ Part I
on PlayStation (PS5)
2% audience match

The Last of Us is a third-person action-adventure game featuring a mix of exploration, stealth and combat. Players face both infected creatures and hostile human enemies while progressing through varied environments. The game includes a narrative-driven single-player campaign and a competitive online multiplayer mode called Factions. Trophy support is included, and additional downloadable content was made available separately.