The Light in the Darkness cover image

More games like The Light in the Darkness

More games like
Boxart for The Light in the Darkness
The Light in the Darkness
on PlayStation (PS5)

Track your cross-platform game library with PlayTracker

Create an account for free, link your accounts like PlayStation (PS5), and create your ultimate gaming profile!
Create account
Based on total audience overlap on PlayTracker,
players who liked The Light in the Darkness also liked:
Boxart for Life Is Strange™
Life Is Strange™
on PlayStation (PS4)
7% audience match

Life Is Strange is a five part episodic game that sets out to revolutionize story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

Boxart for Wolfenstein®: The New Order
Wolfenstein®: The New Order
on PlayStation (PS4)
7% audience match

Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.

Boxart for Far Cry® 3 Classic Edition
Far Cry® 3 Classic Edition
on PlayStation (PS4)
7% audience match

Explore an island playground as stunningly beautiful as it is diverse – from mountain ranges to swampy grasslands and white sandy beaches. Fight your way through the island’s towns, temples, river ports and more. Encounter a diverse and realistic cast of characters, including one of Far Cry’s most notorious villains: Vaas Montenegro. Dive into this deep and enriching story where morals are questionable and hope is all but abandoned.

Boxart for Marvel's Guardians of the Galaxy
Marvel's Guardians of the Galaxy
on PlayStation (PS5)
7% audience match

Fire up a wild ride across the cosmos with a fresh take on Marvel’s Guardians of the Galaxy. In this action-adventure game, you are Star-Lord leading the unpredictable Guardians from one explosion of chaos to the next. You got this. Probably.

Boxart for Assassin's Creed® Mirage
Assassin's Creed® Mirage
on PlayStation (PS5)
7% audience match

Assassin’s Creed Mirage is a stealth-focused action-adventure game set in ninth-century Baghdad. It emphasizes parkour, infiltration, and targeted assassinations. The game follows a more compact structure than recent entries in the series. Players control Basim, a young thief drawn into a secretive order. The title blends historical settings with narrative elements tied to the franchise’s established lore. The story unfolds in a thriving Baghdad at the height of its cultural and scientific influence, where Basim, a young orphan shaped by loss, struggles to survive through street theft. Haunted by disturbing visions and driven by a need for answers, he lashes out violently, forcing him to flee the city. Taken in by the Hidden Ones, he undergoes rigorous training and adopts their code, developing his skills and sense of purpose. As he uncovers the truth about himself and the world he has joined, Basim is pushed toward a destiny that transforms both his identity and his allegiance to the emerging Creed.

Boxart for ASTRO BOT
ASTRO BOT
on PlayStation (PS5)
7% audience match
Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
6% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for Assassin's Creed® IV Black Flag
Assassin's Creed® IV Black Flag
on PlayStation (PS4)
6% audience match

Assassin’s Creed IV Black Flag begins in 1715, when pirates established a lawless republic in the Caribbean and ruled the land and seas. These outlaws paralyzed navies, halted international trade, and plundered vast fortunes. They threatened the power structures that ruled Europe, inspired the imaginations of millions, and left a legacy that still endures.