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SimCity
on RetroAchievements (SNES/Super Famicom)

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Boxart for Final Fantasy VI
Final Fantasy VI
on RetroAchievements (SNES/Super Famicom)
22% audience match

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Boxart for Mario's Picross
Mario's Picross
on RetroAchievements (Game Boy)
14% audience match

Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.

Boxart for Lost Judgment
Lost Judgment
on XBOX (XONE)
2% audience match

Lost Judgment is an action-adventure game that blends detective work, narrative-driven exploration, and dynamic combat. Players take on the role of a private detective investigating cases across urban environments, gathering evidence, tailing suspects, and uncovering hidden connections while engaging in fast-paced fighting encounters. The game expands on its predecessor with new investigative mechanics, varied side activities, and multiple combat styles that emphasize fluid movement and adaptability. Its structure combines story-focused progression with open-ended exploration, offering a mix of mystery-solving and action.

Boxart for AI: THE SOMNIUM FILES
AI: THE SOMNIUM FILES
on XBOX (XONE)
2% audience match

In a near-future Tokyo, Special Agent Kaname Date is on the case of a mysterious serial killer. Date must investigate crime scenes as well as dreams on the hunt for clues.