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Owlboy
on PlayStation (PS4)

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Boxart for Bloodstained: Ritual of the Night
Bloodstained: Ritual of the Night
on PlayStation (PS4)
7% audience match

Bloodstained: Ritual of the Night is a gothic horror action side-scrolling RPG set in 19th century England. A paranormal force has summoned a demon-infested castle, revealing crystal shards infused with tremendous magical power. Play as Miriam, an orphan scarred by an alchemist's curse which slowly crystallizes her body. To save humanity, and herself in the process, Miriam must fight through the castle and defeat the summoner, Gebel. Collect, craft and unlock a vast array of weapons, equipment and loot to defeat the countless minions and bosses of hell that await!

Boxart for FINAL FANTASY Ⅻ THE ZODIAC AGE
FINAL FANTASY Ⅻ THE ZODIAC AGE
on PlayStation (PS4)
4% audience match
Boxart for FINAL FANTASY VII
FINAL FANTASY VII
on PlayStation (PS4)
4% audience match

Final Fantasy VII is an unlicensed "Shanzhai" demake of SquareSoft role-playing game of the same name, originally released for PlayStation in 1997. This two-dimensional "port" was developed and published by Chinese company Shenzhen Nanjing Technology for Subor, a Nintendo's Family Computer clone console series (internationally known as the NES). The cartridge itself is unique, as it is structurally different from licensed Famicom cartridges in terms of hardware and programming.

Boxart for Ni no Kuni™ II: Revenant Kingdom
Ni no Kuni™ II: Revenant Kingdom
on PlayStation (PS4)
4% audience match

The sequel to Ni no Kuni being developed for Windows and PlayStation 4. Players control Evan Pettiwhisker Tildrum, a young king who was usurped from his castle and sets out to reclaim his kingdom. While players can freely navigate Evan throughout the game's open world, other characters can be controlled during battles against enemies. During these battles, players use magical abilities and elemental creatures known as "Higgledies", which are used to cast spells.

Boxart for Persona 5 Royal
Persona 5 Royal
on PlayStation (PS4)
4% audience match

Persona 5, a turn-based JRPG with visual novel elements, follows a high school student with a criminal record for a crime he didn't commit. Soon he meets several characters who share similar fates to him, and discovers a metaphysical realm which allows him and his friends to channel their pent-up frustrations into becoming a group of vigilantes reveling in aesthetics and rebellion while fighting corruption.

Boxart for Persona 5
Persona 5
on PlayStation (PS3,PS4)
2% audience match

Persona 5, a turn-based JRPG with visual novel elements, follows a high school student with a criminal record for a crime he didn't commit. Soon he meets several characters who share similar fates to him, and discovers a metaphysical realm which allows him and his friends to channel their pent-up frustrations into becoming a group of vigilantes reveling in aesthetics and rebellion while fighting corruption.

Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
2% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for FINAL FANTASY XV
FINAL FANTASY XV
on PlayStation (PS4)
2% audience match

Play as Noctis, the Crown Prince of the Kingdom of Lucis, as you seek to reclaim your homeland from the imperial army. With your closest friends along for the ride, you’ll travel through the breath-taking world of Eos, encountering larger-than-life beasts and unforgiving enemies. Face thrilling combat as you learn to master your weaponry and magic skills by channeling the power of your ancestors.