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Indigo Prophecy™
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The Order: 1886
on PlayStation (PS4)
8% audience match

The Order: 1886 introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.

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YAKUZA 0
on PlayStation (PS4)
6% audience match

Yakuza 0 is an action-adventure game developed by Ryu Ga Gotoku Studio and published by Sega. Serving as a prequel to the Yakuza series, it is set in 1988 Japan during the country's economic bubble era. The game follows two protagonists: Kazuma Kiryu in Tokyo's Kamurocho district and Goro Majima in Osaka's Sotenbori district. Players alternate between their stories as they navigate the criminal underworld, engaging in street fights, managing businesses, and participating in various side activities. The gameplay combines beat 'em up combat with open-world exploration, offering numerous mini-games and side quests. Yakuza 0 was initially released for PlayStation 3 and PlayStation 4 in Japan in March 2015, followed by a worldwide release on PlayStation 4 in January 2017. It later became available on Windows via Steam in August 2018 and on Xbox One in February 2020. A Director's Cut version is scheduled for release on Nintendo Switch 2 on June 5, 2025.

Boxart for Beyond: Two Souls™
Beyond: Two Souls™
on PlayStation (PS4)
6% audience match

A unique psychological action thriller delivered by A-list Hollywood performances by Elliot Page and Willem Dafoe, Beyond: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.

Boxart for Wolfenstein®: The New Order
Wolfenstein®: The New Order
on PlayStation (PS4)
6% audience match

Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.

Boxart for HEAVY RAIN™
HEAVY RAIN™
on PlayStation (PS4)
6% audience match

Heavy Rain is a cinematic psychological thriller from game developer Quantic Dream exclusively for the PlayStation 3. Dealing with a range of adult themes, the game revolves around a sophisticated plot and strong narrative threads that explore a complex moral proposition. You assume the role of multiple characters with very different backgrounds, motivations, and skills in a world where each player decision affects what will follow.

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Mass Effect: Legendary Edition
on PlayStation (PS4)
6% audience match

One person is all that stands between humanity and the greatest threat it’s ever faced. Relive the legend of Commander Shepard in the highly acclaimed Mass Effect trilogy with the Mass Effect Legendary Edition. Includes single-player base content and over 40 DLCs from Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors and packs. Experience an amazingly rich and detailed universe where your decisions have profound consequences on the action and the outcome.

Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
4% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for Life Is Strange™
Life Is Strange™
on PlayStation (PS4)
4% audience match

Life Is Strange is a five part episodic game that sets out to revolutionize story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.