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Final Fantasy
on RetroAchievements (PlayStation Portable)

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Based on total audience overlap on PlayTracker,
players who liked Final Fantasy also liked:
Boxart for Final Fantasy I & II: Dawn of Souls
Final Fantasy I & II: Dawn of Souls
on RetroAchievements (Game Boy Advance)
36% audience match

Final Fantasy I & II: Dawn of Souls is a compilation of the first two games in the Final Fantasy series. Graphically, it is similar to the previously released enhanced remakes of both games for the WonderSwan Color.

Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
35% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Dissidia: Final Fantasy
Dissidia: Final Fantasy
on RetroAchievements (PlayStation Portable)
30% audience match

Dissidia Final Fantasy is a 3D-arena fighting game with RPG elements featuring 20 characters, heroes and villains, from the first 10 final fantasy games summed by the god of discord and the goddess of harmony to fight over the fate of the world.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
30% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.

Boxart for Super Smash Bros. Brawl
Super Smash Bros. Brawl
on RetroAchievements (Wii)
24% audience match

Super Smash Bros. Brawl is an Adobe Flash game published by Extra Toxic as part of its Nintendo advent calendar microsite. The game was made to promote the game of the same name. Once the player starts the game, the player will have to alternate between clicking on one of their swords to send a beam into the opposing character (when that character is not using a shield on that spot), and holding up their own shield to deflect the other character's sword. While the character that the player is facing will change after either character hits the other, the player is always playing as Mario. The game ends when either the player or the computer-controlled character hits their opponent five times. If the player wins, the game will save the amount of time it took for them to finish the game as the player's record.

Boxart for Final Fantasy VI
Final Fantasy VI
on RetroAchievements (SNES/Super Famicom)
23% audience match

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Boxart for The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
on RetroAchievements (Nintendo 64)
18% audience match

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.

Boxart for God of War
God of War
on RetroAchievements (PlayStation 2)
14% audience match

God of War is the sequel to God of War III as well as a continuation of the canon God of War chronology. Unlike previous installments, this game focuses on Norse mythology and follows an older and more seasoned Kratos and his son Atreus in the years since the third game. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.