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Degrees of Separation
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Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
2% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for FINAL FANTASY XV
FINAL FANTASY XV
on PlayStation (PS4)
2% audience match

Play as Noctis, the Crown Prince of the Kingdom of Lucis, as you seek to reclaim your homeland from the imperial army. With your closest friends along for the ride, you’ll travel through the breath-taking world of Eos, encountering larger-than-life beasts and unforgiving enemies. Face thrilling combat as you learn to master your weaponry and magic skills by channeling the power of your ancestors.

Boxart for NieR:Automata
NieR:Automata
on PlayStation (PS4)
2% audience match

NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.

Boxart for FINAL FANTASY VII
FINAL FANTASY VII
on PlayStation (PS4)
2% audience match

Final Fantasy VII is an unlicensed "Shanzhai" demake of SquareSoft role-playing game of the same name, originally released for PlayStation in 1997. This two-dimensional "port" was developed and published by Chinese company Shenzhen Nanjing Technology for Subor, a Nintendo's Family Computer clone console series (internationally known as the NES). The cartridge itself is unique, as it is structurally different from licensed Famicom cartridges in terms of hardware and programming.

Boxart for KINGDOM HEARTS Re:Chain of Memories
KINGDOM HEARTS Re:Chain of Memories
on PlayStation (PS4)
2% audience match

Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts and exclusive to the Game Boy Advance. It was published by Square Enix and developed by Jupiter, and was released in 2004. Chronologically, it is the third game in the timeline after Kingdom Hearts Birth by Sleep and Kingdom Hearts, and takes place during Kingdom Hearts 358/2 Days.

Boxart for The Order: 1886
The Order: 1886
on PlayStation (PS4)
2% audience match

The Order: 1886 introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.

Boxart for Middle-earth: Shadow of Mordor
Middle-earth: Shadow of Mordor
on PlayStation (PS4)
2% audience match

Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium. The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life. The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor. The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier. A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen. If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter.

Boxart for Diablo III: Reaper of Souls
Diablo III: Reaper of Souls
on PlayStation (PS4)
2% audience match

Diablo III is the third installment in Blizzard's franchise. The game, like its predecessors, is a dungeon crawler in which the player fights against hordes of enemies ranging from beasts and undead to actual demons. The game has four acts, two game modes (normal and hardcore) as well as four difficulty levels: Normal, Nightmare, Hell and Inferno. A new addition to Diablo III is the auction house, where items are exchanged for in-game gold or real money, also usable to purchase Blizzard merchandise. The game features a wide array of achievements earned upon meeting certain requirements.