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Zippy Race
on RetroAchievements (NES/Famicom)

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Boxart for Ripened: Tingle's Balloon Trip of Love
Ripened: Tingle's Balloon Trip of Love
on RetroAchievements (Nintendo DS)
50% audience match

The game's storyline starts with an ordinary 35-year-old man who watches a direct sales program on television. He orders a book that is said to make its readers popular among women. When the man opens the book, he gets sucked into a picture book world. In this world, he becomes Tingle, wearing a green costume. Tingle meets three characters that accompany him on his journey to escape the world: Kakashi the scarecrow, Buriki the tin robot woman, and Lion the lion. The game was never released outside of Japan, but its English title was stated in The Legend of Zelda: Encyclopedia.

Boxart for Popful Mail
Popful Mail
on RetroAchievements (Sega CD)
46% audience match

Mail is a young, cute, enthusiastic female bounty-hunting elf. Unfortunately, every time a bounty is near, something goes wrong: the last case was particularly painful, involving Mail bravely cutting off the head of a famous criminal - only to realize that his body escaped without the head. Mail tried at least to sell the head in the nearest town, but discovered that the local tavern was full of these heads stored in a basket. But not all is lost: Mail reads a poster that promises a big reward for someone who catches an evil wizard who terrorizes the land. Sounds like just the job Mail was looking for!

Boxart for Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest IX: Sentinels of the Starry Skies
on RetroAchievements (Nintendo DS)
34% audience match

In Dragon Quest IX: Sentinels of the Starry Skies, players begin their adventure as a city guardian who is sent to retrieve a sacred trees fruits, which have the power to grant wishes. Players travel the world, conquer fearsome monsters and unravel an epic storyline. During their journey, players will encounter mighty opponents in fast-paced battles, and also interact with a colorful cast of characters.

Boxart for Action Man: Robot Atak
Action Man: Robot Atak
on RetroAchievements (Game Boy Advance)
31% audience match

Action Man: Robot Atak is based on the direct-to-DVD animated film of the same name, in turn based on the line of toys. To stop the evil Dr. X and his army of robots that have been attacking cities across the globe, Action Force seek out his secret hideout, Island X. Dropped on different parts of the island, Action Man, Redwolf and Flint must first find each other, and then put an end to the evil doctor's plans. Most of the game's 17 levels take the form of a side-scrolling platformer with a heavy action focus. To get to the level exit, the controlled character must jump pits and gaps, climb ledges and take out many enemies, different varieties of X' robots and various animals native to the island: spiders, bats, even dinosaurs. Each character has slightly different abilities (until the finale, which hero is controlled depends on the level): Native American Redwolf always carries his bow, while Action Man and Flint start most levels with only their fists. They can pick up weapons, though, including throwing discs (for Action Man only), several different guns (which can be further enhanced by timed power-ups) and a boomerang (for Australian Flint only). Only Flint can double jump. Picking up 50 Action Man icons gives an extra life. Regular extra lives and health power-ups are also available, and a reset checkpoint is available every few screens. Variety from the platform levels comes in two levels where Flint uses his dirt rider and Redwolf surfs the waves. These are seen from behind the heroes as they must avoid or blast away obstacles and collect Action Man icons. Action Man lives up to his name in a level where he rides a motorcycle up a volcano (shooting missiles at enemies and jumping across gaps) and another one where he straps helicopter blades to his back to fly towards the level end.

Boxart for Grand Theft Auto III
Grand Theft Auto III
on RetroAchievements (PlayStation 2)
24% audience match

Featuring a fully 3-D living city, a combination of narrative driven and non-linear gameplay and a completely open environment, Grand Theft Auto III represents a huge leap forward in interactive entertainment. For the first time, players are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably will. With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can pay and sometimes it can pay you back. Available now for PlayStation2, Xbox, PC and Macintosh.

Boxart for Dynasty Warriors: Gundam 2
Dynasty Warriors: Gundam 2
on RetroAchievements (PlayStation 2)
24% audience match

Dynasty Warriors: Gundam 2 combines the devastating power of the mobile suit, the rich legacy of the anime Gundam universe, and the furious tactical action gameplay of the Dynasty Warriors series. For the first time, engage in melee battles against colossal enemies such as the Psycho Gundam who can quickly reconfigure their bodies into titanic mobile fortresses. Prepare to head off into the furthest reaches of space and wage war against legions of enemy mobile suits.

Boxart for Super Smash Bros. Brawl
Super Smash Bros. Brawl
on RetroAchievements (Wii)
22% audience match

Super Smash Bros. Brawl is an Adobe Flash game published by Extra Toxic as part of its Nintendo advent calendar microsite. The game was made to promote the game of the same name. Once the player starts the game, the player will have to alternate between clicking on one of their swords to send a beam into the opposing character (when that character is not using a shield on that spot), and holding up their own shield to deflect the other character's sword. While the character that the player is facing will change after either character hits the other, the player is always playing as Mario. The game ends when either the player or the computer-controlled character hits their opponent five times. If the player wins, the game will save the amount of time it took for them to finish the game as the player's record.

Boxart for Pokémon HeartGold Version | Pokémon SoulSilver Version
Pokémon HeartGold Version | Pokémon SoulSilver Version
on RetroAchievements (Nintendo DS)
20% audience match