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While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.
The game is a prequel to Medal of Honor and it is set in the early stages of WWII. You play as Manon Batiste, who briefed the missions for you in the original Medal of Honor. She is a new member of a small band of French rebels who fight against the tyranny of the Germans. There are 7 missions in total, featuring 12 different historical weapons. There are NPCs helping you out by cracking safes and driving. Not all enemies are on foot; expect to face tanks and bikes amongst other things.