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X-Kaliber 2097
on RetroAchievements (SNES/Super Famicom)

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Boxart for Final Fantasy V: Advance [Subset - Four Job Fiesta]
Final Fantasy V: Advance [Subset - Four Job Fiesta]
on RetroAchievements (Game Boy Advance)
37% audience match
Boxart for Final Fantasy V: Advance
Final Fantasy V: Advance
on RetroAchievements (Game Boy Advance)
36% audience match

Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called FINAL FANTASY: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, and for Android on September 25, 2013. FINAL FANTASY V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System. Despite being released only in Japan, the Super Famicom version sold more than two million copies. The PlayStation version has earned "Greatest Hits" status, selling more than 350,000 copies.

Boxart for Spyro the Dragon (Japan)
Spyro the Dragon (Japan)
on RetroAchievements (PlayStation)
28% audience match
Boxart for Yu-Gi-Oh! The Eternal Duelist Soul
Yu-Gi-Oh! The Eternal Duelist Soul
on RetroAchievements (Game Boy Advance)
23% audience match

Yu-Gi-Oh! The Eternal Duelist Soul is a Yu-Gi-Oh! video game for the Game Boy Advance. It is the international version of Yu-Gi-Oh! Duel Monsters 5 Expert 1. Gameplay is similar to standard dueling rules, except that the Side Deck allows less than 15 cards, and is more for convenience of getting to cards for your Deck than switching between duels, as CPU duels are single duels rather than matches (with some exceptions in events).

Boxart for LEGO Star Wars II: The Original Trilogy
LEGO Star Wars II: The Original Trilogy
on RetroAchievements (PlayStation 2)
18% audience match

LEGO Star Wars II: The Original Trilogy takes the fun and endless customization of LEGO and combines it with the epic story, characters and action from the original Star Wars movies that revolutionized pop culture forever (Episode IV A New Hope, Episode V The Empire Strikes Back and Episode VI Return of the Jedi). With a unique tongue-in-cheek take on the Original Trilogy, LEGO Star Wars II follows the Rebel Alliances crusade to dismantle the Galactic Empire and rebuild a galaxy in pieces. Build and battle your way through your favorite film moments, from Darth Vaders pursuit of Princess Leia aboard her Blockade Runner to a showdown on the second Death Star, as the game includes even more of the family-friendly LEGO action, puzzles and humor that earned the original LEGO Star Wars such popularity and acclaim. And much more new to offer, it still has. For the first time ever, characters can get in and out of vehicles, as well as ride creatures. You can also mix and match the body parts of more than 50 playable characters to create one of millions of possible LEGO Star Wars heroes.

Boxart for Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy
on RetroAchievements (PlayStation 2)
17% audience match

Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. The game offers a large range of missions, collectables and objectives, often in the form of minigames, which provide a variety of gameplay experiences, as well as puzzles and platforming stages, which are completed by the player to proceed with the story.

Boxart for Grand Theft Auto III
Grand Theft Auto III
on RetroAchievements (PlayStation 2)
16% audience match

Featuring a fully 3-D living city, a combination of narrative driven and non-linear gameplay and a completely open environment, Grand Theft Auto III represents a huge leap forward in interactive entertainment. For the first time, players are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably will. With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can pay and sometimes it can pay you back. Available now for PlayStation2, Xbox, PC and Macintosh.

Boxart for Ratchet & Clank
Ratchet & Clank
on RetroAchievements (PlayStation 2)
11% audience match

Ratchet & Clank is a 3D platform-adventure game featuring the protagonists Ratchet, a furry alien creature, and Clank, a small robot. The two travel across the galaxy in search of Captain Qwark and ultimately become involved in an effort to prevent a threat to the galaxy. The game follows conventions established by earlier 3D platform games such as Rayman, Sonic, and Mario while introducing its own mechanics and structure. Its levels consist of large environments with detailed buildings and distant areas that can often be reached and explored. The game also includes several gameplay sequences outside its standard platforming, including space combat and first-person turret sections resembling Missile Command. The game contains more than twenty levels, each set on a different planet, along with numerous real-time cutscenes that develop the story. Progression is partly non-linear, requiring the player to revisit previous planets to complete objectives and offering multiple routes through portions of the game. Ratchet can also acquire or purchase a range of weapons, gadgets, and accessories, each providing different functions in combat, exploration, or puzzle-solving.