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We Were Here Too
on PlayStation (PS4)

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Boxart for Split Fiction
Split Fiction
on PlayStation (PS5)
7% audience match

Split Fiction is a 2025 cooperative multiplayer game. It follows two writers, Mio Hudson and Zoe Foster, as they become trapped in their imaginations.

Boxart for A Way Out
A Way Out
on PlayStation (PS4)
6% audience match

A Way Out is a cooperative action-adventure game designed exclusively for two-player split-screen play, either locally or online. Each player controls one of two protagonists, Leo and Vincent, who form a reluctant partnership to break out of prison. Gameplay involves stealth, combat, driving, and environmental puzzle-solving, with both characters taking different cooperative roles in each situation. The game features a branching narrative that unfolds simultaneously for both players through its split-screen presentation.

Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
4% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for Dying Light
Dying Light
on PlayStation (PS4)
4% audience match

Dying Light is a first-person, action survival horror game set in a vast and dangerous open world. During the day, players traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.

Boxart for Borderlands™ 2
Borderlands™ 2
on PlayStation (PS4)
4% audience match

A new era of shoot and loot is about to begin. Play as one of four new vault hunters facing off against a massive new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a bazillion weapons and fight alongside them in 4 player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.

Boxart for Far Cry® 5
Far Cry® 5
on PlayStation (PS4)
4% audience match

Welcome to Hope County, Montana, land of the free and the brave, but also home to a fanatical doomsday cult known as The Project at Eden’s Gate that is threatening the community's freedom. Stand up to the cult’s leader, Joseph Seed and the Heralds, and spark the fires of resistance that will liberate the besieged community. In this expansive world, your limits and creativity will be tested against the biggest and most ruthless baddest enemy Far Cry has ever seen. It’ll be wild and it’ll get weird, but as long as you keep your wits about you, the residents of Hope County can rest assured knowing you’re their beacon of hope.

Boxart for The Forest
The Forest
on PlayStation (PS4)
4% audience match

As the lone survivor of a passenger jet crash, you find yourself in a mysterious forest battling to stay alive against a society of cannibalistic mutants. Build, explore, survive in this terrifying first person survival horror simulator.

Boxart for Borderlands® 3
Borderlands® 3
on PlayStation (PS4)
4% audience match

Borderlands 3 is a first-person looter shooter set seven years after the events of Borderlands 2. Players select one of four new Vault Hunters and travel across multiple planets to stop Troy and Tyreen Calypso, twin cult leaders seeking to harness the power of alien Vaults scattered throughout the galaxy. The game features procedurally generated weapons, cooperative multiplayer for up to four players, expanded skill trees with multiple action skills per character, and new traversal mechanics including sliding and mantling.