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We Love Katamari
on RetroAchievements (PlayStation 2)

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Boxart for Chibi-Robo!
Chibi-Robo!
on RetroAchievements (GameCube)
54% audience match

Like most families, the Sandersons bicker about money and cleaning. Unlike most families, though, they also have robotic spiders, aliens, and talking toys to worry about. Enter Chibi-Robo, a tiny robot programmed to spread happiness. Join him on his quest to restore order to the Sanderson house and SAVE THE WORLD!

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The Legend of Zelda: The Wind Waker
on RetroAchievements (GameCube)
33% audience match

The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube and also the first in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. Like its predecessors, The Wind Waker is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time, but it differentiates itself with its massive Great Sea which must be explored using a boat named King of Red Lions.

Boxart for Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus
on RetroAchievements (PlayStation 2)
32% audience match

Sly Cooper and the Thievius Raccoonus is a stealth-platformer developed by Sucker Punch Productions and published by Sony Computer Entertainment. Released in 2002 for the PlayStation 2, the game follows Sly Cooper, a skilled raccoon thief, as he and his gang attempt to recover the Thievius Raccoonus, a book containing the secrets of his family's thieving legacy. The gameplay combines stealth, platforming, puzzle-solving, and light combat, and is noted for its cel-shaded visuals and humorous narrative. This game is divided into five worlds, each themed around a particular part of the world and the villain headquartered there. Most worlds are structured as a central hub with entrances to numerous individual levels. Each of the levels has a primary goals which earns the player a key. You must collect all the keys in the world to fight the world's boss. Many of the levels have a platformer structure. The objective of these worlds is to reach the location of the key. There are substantial stealth elements here as the player must dodge searchlights and trips lasers which set off alarms and avoid alerting guards. In addition to the main objective, there are clue bottles to find. Finding all the clues in a level allows you to open a safe with a page from the Thievius Raccoonus which grants a new ability of some sort. After getting this, there is also a master thief sprint where the player must get from the start of a level to the exit within a time limit.

Boxart for Pokémon Crystal Version
Pokémon Crystal Version
on RetroAchievements (Game Boy Color)
30% audience match

Pokémon Silver, along with Pokémon Gold, are the sequels to Pokémon Red and Blue. They offer 100 new Pokémon to capture and train, 8 more Gyms to take on and a new Pokémon League challenge. Featuring an expanded post-game, Pokémon Gold and Silver additionally offer extra content from the previous entries in the series.

Boxart for Grand Theft Auto III
Grand Theft Auto III
on RetroAchievements (PlayStation 2)
25% audience match

Featuring a fully 3-D living city, a combination of narrative driven and non-linear gameplay and a completely open environment, Grand Theft Auto III represents a huge leap forward in interactive entertainment. For the first time, players are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably will. With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can pay and sometimes it can pay you back. Available now for PlayStation2, Xbox, PC and Macintosh.

Boxart for Mario's Picross
Mario's Picross
on RetroAchievements (Game Boy)
23% audience match

Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.

Boxart for Pokémon Emerald Version
Pokémon Emerald Version
on RetroAchievements (Game Boy Advance)
18% audience match

Sequel to Pokémon Gold and Silver Versions (1999), Pokémon Ruby and Sapphire Versions offer 135 new Pokémon, more complex battling and training systems, new crime organizations, a longer and more story-focused campaign and upgraded graphics to create a new and technically improved Pokémon experience.

Boxart for Super Mario 64
Super Mario 64
on RetroAchievements (Nintendo 64)
16% audience match

Mario is super in a whole new way! Combining the finest 3-D graphics ever developed for a video game and an explosive soundtrack, Super Mario 64 becomes a new standard for video games. It's packed with bruising battles, daunting obstacle courses, and underwater adventures. Retrieve the Power Stars from their hidden locations and confront your arch-nemesis— Bowser, King of the Koopas! • Run freely in a grassy meadow, tip-toe through a gloomy dungeon, climb to the top of a mountain, or take a swim in the moat! • Leap headfirst into a watery painting and soon you'll be searching for the surface in an underwater realm! • On-the-fly, 3-D rendered gameplay delivers the action of ruthless enemy attacks from every angle! • Find the Caps that give Mario super powers and ponder the mysteries of the pyramid; you can even race Koopas for fabulous prizes! • With the Nintendo 64 Controller and its analog Control Stick, Mario can crawl, kick down obstacles, swim, do reverse flips, and even stick the landing on his backwards somersault! • Saved game information is stored for up to four players in memory.