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Twisted Metal: Black
on RetroAchievements (PlayStation 2)

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Boxart for Grand Theft Auto: Vice City
Grand Theft Auto: Vice City
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28% audience match

In the year 1986, Tommy Vercetti is heavily indebted to his mafia superiors after a drug deal gone awry, but his dreams of taking over Vice City (based on Miami) push him down a different path. Featuring a wide variety of vehicles and weapons, radio stations playing hit songs from the era and an intense atmosphere, GTA: Vice City is an open-world sandbox satire of '80's Miami.

Boxart for Grand Theft Auto: Liberty City Stories
Grand Theft Auto: Liberty City Stories
on RetroAchievements (PlayStation 2)
20% audience match

Grand Theft Auto: Liberty City Stories is an action-adventure game set in Liberty City in 1998, serving as a prequel to Grand Theft Auto III. Players assume the role of Toni Cipriani, a member of the Leone crime family, as he returns from hiding to reestablish his position within the organization. The game features open-world exploration, mission-based progression, and various side activities, maintaining the series' hallmark gameplay elements.

Boxart for Chrono Trigger
Chrono Trigger
on RetroAchievements (SNES/Super Famicom)
10% audience match

In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

Boxart for Ratchet & Clank
Ratchet & Clank
on RetroAchievements (PlayStation 2)
10% audience match

Ratchet & Clank is a platform/adventure game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy. Ratchet & Clank includes many of the best features of previous similar games, but makes itself unique in a number of ways. Firstly each of the game's levels are huge sweeping vistas with extremely detailed buildings which are visible at all times (i.e. there is no distance fog). This means that a building on the horizon is not just a "backdrop"; in all likelihood Ratchet will be exploring it in a few moments time. Secondly, the game includes a number of sub-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person. The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.