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A colonial settlement on a distant planet goes out-of-control after a Computer Arms Management System goes haywire. Enter Vanessa Schneider, a freelance mercenary and robot killer with a grudge to settle in this exhilarating action game. But will Vanessa's dark past collide with her ultimate mission?
Action Man: Robot Atak is based on the direct-to-DVD animated film of the same name, in turn based on the line of toys. To stop the evil Dr. X and his army of robots that have been attacking cities across the globe, Action Force seek out his secret hideout, Island X. Dropped on different parts of the island, Action Man, Redwolf and Flint must first find each other, and then put an end to the evil doctor's plans. Most of the game's 17 levels take the form of a side-scrolling platformer with a heavy action focus. To get to the level exit, the controlled character must jump pits and gaps, climb ledges and take out many enemies, different varieties of X' robots and various animals native to the island: spiders, bats, even dinosaurs. Each character has slightly different abilities (until the finale, which hero is controlled depends on the level): Native American Redwolf always carries his bow, while Action Man and Flint start most levels with only their fists. They can pick up weapons, though, including throwing discs (for Action Man only), several different guns (which can be further enhanced by timed power-ups) and a boomerang (for Australian Flint only). Only Flint can double jump. Picking up 50 Action Man icons gives an extra life. Regular extra lives and health power-ups are also available, and a reset checkpoint is available every few screens. Variety from the platform levels comes in two levels where Flint uses his dirt rider and Redwolf surfs the waves. These are seen from behind the heroes as they must avoid or blast away obstacles and collect Action Man icons. Action Man lives up to his name in a level where he rides a motorcycle up a volcano (shooting missiles at enemies and jumping across gaps) and another one where he straps helicopter blades to his back to fly towards the level end.
Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.
Sly Cooper and the Thievius Raccoonus is a stealth-platformer developed by Sucker Punch Productions and published by Sony Computer Entertainment. Released in 2002 for the PlayStation 2, the game follows Sly Cooper, a skilled raccoon thief, as he and his gang attempt to recover the Thievius Raccoonus, a book containing the secrets of his family's thieving legacy. The gameplay combines stealth, platforming, puzzle-solving, and light combat, and is noted for its cel-shaded visuals and humorous narrative. This game is divided into five worlds, each themed around a particular part of the world and the villain headquartered there. Most worlds are structured as a central hub with entrances to numerous individual levels. Each of the levels has a primary goals which earns the player a key. You must collect all the keys in the world to fight the world's boss. Many of the levels have a platformer structure. The objective of these worlds is to reach the location of the key. There are substantial stealth elements here as the player must dodge searchlights and trips lasers which set off alarms and avoid alerting guards. In addition to the main objective, there are clue bottles to find. Finding all the clues in a level allows you to open a safe with a page from the Thievius Raccoonus which grants a new ability of some sort. After getting this, there is also a master thief sprint where the player must get from the start of a level to the exit within a time limit.
The Legend of Zelda: The Wind Waker is the first Zelda game for the Nintendo GameCube and also the first in the series to employ cel-shading, a lighting and texturing technique that results in the game having a cartoon-like appearance. Like its predecessors, The Wind Waker is an action game with puzzle-solving and light role-playing elements. Basic gameplay mechanics are similar to those found in Ocarina of Time, but it differentiates itself with its massive Great Sea which must be explored using a boat named King of Red Lions.
Super Mario World 2: Yoshi's Island is a platform video game acting as a prequel to 1990's Super Mario World. The game casts players as Yoshi as he escorts Baby Mario through 48 levels in order to reunite him with his brother Luigi, who had been kidnapped by Baby Bowser's minions. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items. In a style new to the series, the game has a hand-drawn aesthetic and is the first to have Yoshi as its main character. The game introduces his signature abilities to flutter jump, produce eggs from swallowed enemies, and transform into vehicles.
Having been awoken from his eternal slumber by the reappearance of Castlevania, Alucard must once again face the evil minions of darkness. Use your vampiric powers, along with weapons, potions, and other magical relics to change the tide of battle. A mixture of platform and role-playing action with many hidden areas and secrets. Can you discover them all?