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The Dark Pictures Anthology: Little Hope
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Boxart for The Dark Pictures Anthology: House of Ashes
The Dark Pictures Anthology: House of Ashes
on PlayStation (PS5)
40% audience match

House of Ashes is the third installment in The Dark Pictures Anthology, a series of standalone cinematic horror games where your decisions determine the story and outcome. During the final days of the Iraq War, a Special Forces unit hunting for weapons of mass destruction discovers a buried Sumerian temple and the ancient horrors dwelling within it. Trapped underground, soldiers and their enemies must work together against creatures that threaten them all. Your choices throughout the game influence character relationships, available actions, and whether the group lives to see daylight.

Boxart for The Dark Pictures Anthology: The Devil in Me
The Dark Pictures Anthology: The Devil in Me
on PlayStation (PS5)
38% audience match

A group of documentary film makers receive a mysterious call inviting them to a modern-day replica of serial killer H.H. Holmes ‘Murder Castle’. But on arrival they soon discover they’re being watched, and even manipulated, and suddenly there is much more at stake than just their ratings. We hope you enjoy your stay...

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The Quarry
on PlayStation (PS5)
25% audience match

It's late summer in the remote forests of upstate New York, and the teen counselors of Hackett's Quarry have the camp to themselves for one final night. That means no kids, no adults, and no rules. In this thrilling cinematic tale, you control the fates of all nine camp counselors as their party plans unravel into an unpredictable night of horror. With life-or-death decisions around every turn, the choices you make will determine how the story unfolds.

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Resident Evil Village
on PlayStation (PS5)
16% audience match

Resident Evil Village is a first-person survival horror game and the sequel to Resident Evil 7: Biohazard. The game maintains elements from previous Resident Evil games, with players having to scavenge environments for items and manage their resources. However, it adds more action-oriented gameplay, with higher enemy counts and a greater emphasis on combat.

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SILENT HILL 2
on PlayStation (PS5)
16% audience match
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Resident Evil 4
on PlayStation (PS5)
15% audience match

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

Boxart for The Last of Us™ Part I
The Last of Us™ Part I
on PlayStation (PS5)
14% audience match

The Last of Us is a third-person action-adventure game featuring a mix of exploration, stealth and combat. Players face both infected creatures and hostile human enemies while progressing through varied environments. The game includes a narrative-driven single-player campaign and a competitive online multiplayer mode called Factions. Trophy support is included, and additional downloadable content was made available separately.

Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
13% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.