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Boxart for Super Mario Bros.
Super Mario Bros.
on RetroAchievements (Famicom Disk System)

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Based on total audience overlap on PlayTracker,
players who liked Super Mario Bros. also liked:
Boxart for Boku no Natsuyasumi 2: Umi no Bouken Hen
Boku no Natsuyasumi 2: Umi no Bouken Hen
on RetroAchievements (PlayStation 2)
40% audience match

Boku no Natsuyasumi 2: Umi no Bouken-hen is the sequel to Boku no Natsuyasumi and has a similar concept. The nine-year-old city boy Boku once again spends his summer vacation in the countryside in 1975. It is a alternate universe sequel where the character spends his vacation with his family in a different location, but still meets many characters from the first game. The sequel is set in a Japanese southern coastal town on the tropical Izu Peninsula where his aunt and uncle have a bed and breakfast. The game consists of fixed screen, pre-rendered environments with 3D models and a cinematic camera with a different viewpoint for each scene. Boku's vacation only lasts 31 days, but the player is free to choose how to spend his time as it is presented as a sandbox environment. It is possible to seek quests and help the people in town to solve their problems, but he can also choose to ride his bike anywhere, go bughunting, spend time fishing, dive into the ocean, launch a rocket, go on walk, play hide and seek, or play a mini-game of beetle wrestling. Many scenes offer interaction for the sake of exploration, with no further purpose. Time advances when a new scene is entered, so it is not possible to complete all content in a single playthrough.

Boxart for Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy
on RetroAchievements (PlayStation 2)
8% audience match

Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. The game offers a large range of missions, collectables and objectives, often in the form of minigames, which provide a variety of gameplay experiences, as well as puzzles and platforming stages, which are completed by the player to proceed with the story.

Boxart for Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus
on RetroAchievements (PlayStation 2)
6% audience match

Sly Cooper and the Thievius Raccoonus is a stealth-platformer developed by Sucker Punch Productions and published by Sony Computer Entertainment. Released in 2002 for the PlayStation 2, the game follows Sly Cooper, a skilled raccoon thief, as he and his gang attempt to recover the Thievius Raccoonus, a book containing the secrets of his family's thieving legacy. The gameplay combines stealth, platforming, puzzle-solving, and light combat, and is noted for its cel-shaded visuals and humorous narrative. This game is divided into five worlds, each themed around a particular part of the world and the villain headquartered there. Most worlds are structured as a central hub with entrances to numerous individual levels. Each of the levels has a primary goals which earns the player a key. You must collect all the keys in the world to fight the world's boss. Many of the levels have a platformer structure. The objective of these worlds is to reach the location of the key. There are substantial stealth elements here as the player must dodge searchlights and trips lasers which set off alarms and avoid alerting guards. In addition to the main objective, there are clue bottles to find. Finding all the clues in a level allows you to open a safe with a page from the Thievius Raccoonus which grants a new ability of some sort. After getting this, there is also a master thief sprint where the player must get from the start of a level to the exit within a time limit.

Boxart for Grand Theft Auto III
Grand Theft Auto III
on RetroAchievements (PlayStation 2)
6% audience match

Featuring a fully 3-D living city, a combination of narrative driven and non-linear gameplay and a completely open environment, Grand Theft Auto III represents a huge leap forward in interactive entertainment. For the first time, players are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably will. With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can pay and sometimes it can pay you back. Available now for PlayStation2, Xbox, PC and Macintosh.

Boxart for Ratchet & Clank
Ratchet & Clank
on RetroAchievements (PlayStation 2)
4% audience match

Ratchet & Clank is a platform/adventure game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy. Ratchet & Clank includes many of the best features of previous similar games, but makes itself unique in a number of ways. Firstly each of the game's levels are huge sweeping vistas with extremely detailed buildings which are visible at all times (i.e. there is no distance fog). This means that a building on the horizon is not just a "backdrop"; in all likelihood Ratchet will be exploring it in a few moments time. Secondly, the game includes a number of sub-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person. The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.

Boxart for Super Smash Bros. Melee
Super Smash Bros. Melee
on RetroAchievements (GameCube)
4% audience match

Super Smash Bros. Melee is the second installment in the Super Smash Bros. series and the follow-up to the Nintendo 64 title. It includes all playable characters from the first game, and also adds characters from franchises such as Fire Emblem, of which no games had been released outside Japan at the time. Super Smash Bros. Melee builds on the first game by adding new gameplay features and playable characters: it's major focus is the multiplayer mode, while still offering a number of single-player modes.

Boxart for Super Mario World
Super Mario World
on RetroAchievements (SNES/Super Famicom)
2% audience match

Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.

Boxart for Pokémon Emerald Version
Pokémon Emerald Version
on RetroAchievements (Game Boy Advance)
2% audience match

Sequel to Pokémon Gold and Silver Versions (1999), Pokémon Ruby and Sapphire Versions offer 135 new Pokémon, more complex battling and training systems, new crime organizations, a longer and more story-focused campaign and upgraded graphics to create a new and technically improved Pokémon experience.