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The second game in the The Chikyuu Boueigun series, renamed Global Defence Force for its English release (similarly the first game was renamed Monster Attack for its English release). It's been two years since the invading alien menace was defeated by the Global Defence Force (the game renames the "Earth Defence Force" from the previous game), but like any good off-world threat, they're back for more, and they've brought new weapons and technology in their attempts to take Earth and eliminate humanity. Thankfully, the GDF has also been developing new technology to fight them. Global Defence Force is a third-person action shooter. Choose from either an GDF infantryman or the flight-capable Pale Wing, each with different abilities and dozens of weapons each, and set out to shoot down hordes of giant insects, enormous robots, and UFOs of incredible scale. You can choose two weapons to carry for each mission, and pickups dropped by enemies will unlock new weapons and increase your character's maximum health. You can play the game split-screen cooperatively. Beyond adding a second player class to choose from; the Pale Wing; a fragile but powerful melee centric character with a limited Jetpack and her own weapon set, to go alongside the infantry man of the first game, Global Defence Force doesn't change much of the basic game play of Monster Attack. But leaving at that would undersell the game; there are numerous new alien types, weapons and environments that add much more variety to things. The maps are larger and more detailed and missions are longer and much more scripted (where as the original game nearly always threw you into an environment against some preplaced bug's, this time you often have some simple objective(s)) to add further variety. Finally the physics have been notably enhanced. Like Monster Attack, the player in Global Defence Force fights completely by themselves despite being part of an army (unless playing offline only 2 player split screen); the original Japanese version features radio chatter from other GDF squads and your commanding officer, to give the illusion that you are fighting alongside others. This was cut from the English release.
After being humiliated yet again by Crash Bandicoot at the end of Crash Twinsanity, Cortex returns to his evil scheming in his dilapidated Iceberg Lair. He stumbles across a newspaper article regarding the closure of Ebeneezer Von Clutch's condemned racing arena. He hatches a sinister plan to challenge Crash to a seemingly friendly race competition... with plans of crushing the hapless bandicoot under the ruins of the hazardous racetrack! Will the evil doctor's plans be the end of our furry hero? In Crash Tag Team Racing, players can clash their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive, or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.
Marvel vs. Capcom 2: New Age of Heroes is the fourth game in the Marvel vs. Capcom series of fighting games. The player's controls were simplified to make the gameplay more accessible to the wider audience of casual players and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. The game also features a different air-combo system and 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series.
JoJo's Bizarre Adventure is a fighting game developed by Capcom based on Hirohiko Araki's Japanese manga of the same title. The games were developed by the same team who are responsible for the Street Fighter III series. It was originally released in the arcade in 1998 on the CPS-3 arcade system; this version was known outside Japan as JoJo's Venture. An updated version of the game was released in 1999 as JoJo's Bizarre Adventure: Heritage for the Future (ジョジョの奇妙な冒険 未来への遺産 JoJo no Kimyō na Bōken Mirai e no Isan?), becoming the sixth and last game released for the CPS-3 board. Console ports for the PlayStation and Dreamcast were also released that year. A high-definition version of the game was released on PlayStation Network and Xbox Live Arcade in August 2012.[1] The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki's creation, resulting in a highly stylized and detailed visual style. It also features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well as a brand new Stand Mode, consisting of a guardian spirit that accompanies each character and can be summoned or dismissed at will by the player, resulting in variations on the character's move list and abilities. Original author Hirohiko Araki served as a consultant for the game and created exclusive pieces of artwork for its promotion and packaging; most notably, he developed from scratch a new character design for Midler, since Capcom was interested in using her in the game and she had been only vaguely shown in the original manga.
Rock out to the third entry in in Red Octane's music series for guitar gods! Songs for Guitar Hero III include Barracuda by Heart, Sabotage by Beastie Boys, Rock And Roll All Nite by Kiss, and much more! In addition, players can experience an incredible number of added features and explosive content including a new multiplayer action-inspired battle mode, grueling boss battles, a bevy of exclusive unlockable content and authentic rock venues.