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Stellar Blade™ Complete Edition
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Based on total audience overlap on PlayTracker,
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Boxart for Whisper of the House
Whisper of the House
on Nintendo
40% audience match

What's happening in this seemingly peaceful town? Strange residents, bizarre incidents, and unexpected storylines! Please be sure to let go of all your human lifestyle preferences and strive to meet the special requests of your otherworldly employers. Decorate this house with peculiar furniture!

Boxart for Wilmot Works It Out
Wilmot Works It Out
on Nintendo
40% audience match

Wilmot Works It Out is a puzzle building game about completing beautiful images and using them to decorate the walls of your house.

Boxart for 1080° Avalanche
1080° Avalanche
on RetroAchievements (GameCube)
23% audience match

1080° Avalanche is a sequel to 1080° Snowboarding for the Nintendo 64. The game has an emphasis on racing, rather than doing tricks, in contrast to other popular snowboarding games.

Boxart for Super Mario Strikers
Super Mario Strikers
on RetroAchievements (GameCube)
13% audience match

Super Mario Strikers is the first game in the Mario Strikers series, it features a version of soccer without referees and rules and has power-ups and special strikes which count as two goals. In comparison to actual soccer, the game features a smaller version of the soccer field and each team has only five members instead of the usual eleven-a-side rule. The match time can be manually set from 2 to 15 minutes but is defined as 5 minutes by default. If time runs out when scores are level, a Sudden Death follows the regular game time where next goal wins.

Boxart for Resident Evil Village Gold Edition
Resident Evil Village Gold Edition
on Nintendo
11% audience match

Resident Evil Village: Gold Edition includes the base game with three additional major new features: - Third Person Mode, which allows the players to play the main story mode from a new perspective; - The Mercenaries Additional Orders, introducing new playable characters and stages; - Shadows of Rose, a story DLC continuing the story of Ethan's daughter, Rosemary.

Boxart for Devil May Cry
Devil May Cry
on Nintendo
10% audience match

Originally intended to be the fourth installment in the Resident Evil series, Devil May Cry is an action-adventure game that introduced a host of new elements to the gaming community. Chief among them is the Stylish Rank, which grades the player's performance in combat. The game is split into Missions, which are individually scored according to various factors, such as Orbs gathered and damage taken. Additionally, Devil May Cry did away with the pre-rendered backgrounds of prior Resident Evil games in order to allow for a dynamic camera system.

Boxart for Picross S+
Picross S+
on Nintendo
10% audience match

A port/remake of the 3DS's Picross e series using the engine of the Nintendo Switch's Picross S series. Notable changes include the translation of the puzzles from Picross e's Micross mode to the Picross S series' Clip Picross mode, as well as additional Picross and Color Picross puzzles unique to this release. The base game includes all 150 puzzles from the first Picross e release in both Picross and Mega Picross forms, while puzzles from the remaining Picross e games are available as individual DLC packs.

Boxart for Fatal Frame
Fatal Frame
on RetroAchievements (PlayStation 2)
8% audience match

Fatal Frame is the first game of the Fatal Frame series, introducing the franchise's unique premise of fighting ghosts with a special camera. Fatal Frame was the first to introduce the innovative use of an old-style camera as the primary weapon. In addition to navigating the main characters around the mansion grounds, players are able to enter Viewfinder Mode, where the camera is raised and the view changes to that of the camera's frame. In viewfinder mode the player is able to snap photographs of ghosts, both violent and benign, which is the main method of progressing through the game. Items are also available, some being consumable and most being key items needed to unlock doors, complete tasks or solve puzzles. Puzzles are encountered frequently in the game, some being based on the same concept but becoming progressively more difficult. The varying difficulty settings of the game (Easy, Normal, Hard, Nightmare, or Fatal (Xbox only)) determine the amount of consumable items scattered throughout the mansion and how formidable the enemies are. The main horror aspect of the game is, undoubtedly, the ghosts. The mechanics programmed for the ghosts allow them to float ethereally through the air, walls and floors, and even teleport, allowing them many ways to attack the player. The ghosts' appearances are usually inspired by their deaths or by Japanese stigmas of horror, which, some argue, are particularily chilling. The game, depending on which console it is played on, offers two endings. Upon completion of the game, a ranking is given based on total time taken, points accumulated and other categories. The player is also given rewards and unlockables, such as alternate costumes and camera functions, depending on what difficulty was beaten, how much of the Ghost List was completed and other criteria. Beating the game also unlocks Battle Mode, where the player is faced with fighting specific ghosts, and is rewarded with points towards purchasing unlockables. An option is also given where the game can be replayed with all equipment, upgrades and unlockables carried over.