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Starlight Legacy
on Nintendo

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Boxart for Atari 50: The Anniversary Celebration
Atari 50: The Anniversary Celebration
on Nintendo
100% audience match

Atari 50: The Anniversary Celebration takes players on an interactive journey through 50 years of video games via interviews with designers, developers and industry leaders, documentary footage, product design documents, high-resolution original artwork, and a specially-curated list of more than 90 playable games. At the heart of Atari 50: The Anniversary Celebration are the Interactive Timelines, which combine historical trivia, digital artifacts, all-new video interviews, and playable games into one singular experience. When you encounter a game in the Timeline, you can immediately play it without losing your place. The massive list of games spans six original Atari console and home computer platforms and generations of arcade titles, the most ever included in a collection by the team at Digital Eclipse. For the first time ever, games from the cult favorite Atari Jaguar and Atari Lynx platforms will be playable on modern consoles. Behind every game are the stories of Atari, what was happening at the company, what went into the creation of the games and the hardware on which they ran, all told by the people who were there. It is a rare opportunity to get a rich behind-the-scenes look at the history of video games. In addition to presenting these Atari classics exactly as they were, the talented team at Digital Eclipse has also created the Reimagined series—six new games that revisit, mash-up and reimagine Atari Classics. Each of these new games is included in Atari 50: The Anniversary Celebration.

Boxart for Ultima: Quest of the Avatar
Ultima: Quest of the Avatar
on RetroAchievements (NES/Famicom)
67% audience match

Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.

Boxart for Adventures of Lolo 2
Adventures of Lolo 2
on RetroAchievements (NES/Famicom)
67% audience match

Our hero Lolo has charmed and enchanted puzzle-loving game players around the world with his unfailing courage and plucky persistence - and now he's off for his second quest! Join forces with Lolo and his faithful sidekick Lala for another journey full of puzzles and pitfalls. The whole crew is back - Snakey, Leeper, Medusa, Gol, Don Medusa, Rocky, and of course our favorite, Alma. Improved graphics, increased difficulty, and a few new tricks and techniques will keep you guessing through every fun-filled moment. A game for mental giants of all ages!

Boxart for TAITO MILESTONES 3
TAITO MILESTONES 3
on Nintendo
67% audience match

The collection will include the following 10 titles: - Bubble Bobble (1986) - Cadash (1989) - Champion Wrestler (1989) - Dead Connection (1992) – First-ever port - Rainbow Islands: The Story of Bubble Bobble 2 (1987) - Rastan Saga (1987) - Rastan Saga II (1988) - Runark (1990) - Thunder Fox (1990) - Warrior Blade: Rastan Saga Episode III (1991)

Boxart for SpongeBob: Krusty Cook-Off
SpongeBob: Krusty Cook-Off
on Nintendo
50% audience match

Let’s get cookin’! Join SpongeBob SquarePants on a hilarious culinary adventure through the restaurants and kitchens of Bikini Bottom! When Mr. Krabs realizes there’s more money to be earned in the fast-food business, the penny-pinching entrepreneur sets out to expand his restaurant empire starting with a breakfast stand outside of SpongeBob’s house…and who better to help him run it than SpongeBob SquarePants himself? Create your own Bikini Bottom kitchen, decorate and customize your restaurant, and get ready to serve up delicious food to your guests! In this fast-food cooking game, put your time management skills to the test and experience the crazy cooking action of the SpongeBob universe. Fire up the grill and get ready to cook!

Boxart for Bucky O'Hare
Bucky O'Hare
on RetroAchievements (NES/Famicom)
50% audience match

This video game is based on the cartoon television series Bucky O'Hare and the Toad Wars under license from Hasbro, Inc. While it is generally classified as a scrolling fighting game, utilizing a Final Fight-esque landscape, the player's character is also armed with a laser gun, adding in elements of a scrolling shooter. However, if the character is extremely close to an enemy, he will throw out his fists to attack - a precursor to the characters featured in Metal Slug, who use knives in close combat. Much like the cartoon, Bucky O'Hare features colorful animation, and voice actors from the series were hired to participate in the game's cut scenes. The player chooses from five protagonists: Bucky O'Hare, the heroic rabbit captain of the space ship Righteous Indignation; Jenny, an "Aldebaran cat" and telepath; Dead-Eye Duck, a four-armed mallard; Willy, a kid from earth that replaced their engineer, and Blinky, a one-eyed android. As in the television series, the characters must stop the Toad Empire from invading extraterrestrial planets and enslaving their peoples; to do so they must shoot their way through an army of brainwashed toads to destroy their evil leader, a computer program known as "Komplex" and release the "Interplanetary Life Force." The enemies, among them Al Negator, Toadborg, Total Terror Toad, a "Cyborg Spider", the various varieties of Toad Storm Troopers, the Toads' Air Marshall, and "Komplex-2-Go" who featured in the comic book and cartoon series continuities.

Boxart for Suikoden II
Suikoden II
on RetroAchievements (PlayStation)
23% audience match

Experience An Epic Tale of Warfare, Magic, Friendship And Betrayal -New tactical map battles add a whole level of strategy -Fantastic spells with stunning animation sequences and specialized attacks -Over 108 different characters can join your party and help you on your quest -Unlock hidden storylines using your memory card data from the original Suikoden -Build up your castle during the game to a thriving virtual community

Boxart for Teenage Mutant Ninja Turtles: Splintered Fate
Teenage Mutant Ninja Turtles: Splintered Fate
on Nintendo
23% audience match