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Star Wars
on RetroAchievements (NES/Famicom)

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Based on total audience overlap on PlayTracker,
players who liked Star Wars also liked:
Boxart for Elevator Action Returns
Elevator Action Returns
on RetroAchievements (Saturn)
36% audience match

Elevator Action Returns, also known as Elevator Action II, is a 1994 run and gun arcade game developed and published by Taito. It is the sequel to Elevator Action (1983), featuring a much more gritty and realistic setting. Returns retains the elevator-based gimmick from the original, but expands the gameplay system and replaces the spy motif with a new scenario involving a paramilitary team fighting against a terrorist group.

Boxart for Spyro the Dragon (Japan)
Spyro the Dragon (Japan)
on RetroAchievements (PlayStation)
17% audience match
Boxart for Star Wars - Episode III: Revenge of the Sith
Star Wars - Episode III: Revenge of the Sith
on RetroAchievements (PlayStation 2)
16% audience match

Third-person action/adventure game, Star Wars: Episode III, delivers the ultimate Jedi action experience as Anakin Skywalker and Obi-Wan Kenobi join forces in fierce battles and heroic lightsaber duels until one's lust for power and the other's devotion to duty leads to a final confrontation between good and evil. In Star Wars: Episode III, players control all the Jedi abilities of both Anakin Skywalker and Obi-Wan Kenobi, including devastating Force powers and advanced lightsaber techniques involving robust combo attacks and defensive maneuvers. As Anakin, unleash the power of the dark side in ruthless lightsaber and Force attacks. As Obi-Wan, struggle to save the galaxy from darkness by focusing the power of the light side into swift and precise lightsaber attacks and using the Force to control enemy actions.

Boxart for Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy
on RetroAchievements (PlayStation 2)
13% audience match

Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. The game offers a large range of missions, collectables and objectives, often in the form of minigames, which provide a variety of gameplay experiences, as well as puzzles and platforming stages, which are completed by the player to proceed with the story.

Boxart for Grand Theft Auto III
Grand Theft Auto III
on RetroAchievements (PlayStation 2)
10% audience match

Featuring a fully 3-D living city, a combination of narrative driven and non-linear gameplay and a completely open environment, Grand Theft Auto III represents a huge leap forward in interactive entertainment. For the first time, players are put at the heart of their very own gangster movie, and let loose in a fully-realised 3 dimensional city, in which anything can happen and probably will. With a cast of hundreds, 50 plus vehicles, ranging from sports cars to ice cream trucks and from boats to buses, 3 hours of music, including opera, reggae, house, drum and bass, pop and disco, a huge array of street ready weapons and some of the seediest characters in video game history, Grand Theft Auto 3 is a sprawling epic which will show you that sometimes, crime can pay and sometimes it can pay you back. Available now for PlayStation2, Xbox, PC and Macintosh.

Boxart for Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus
on RetroAchievements (PlayStation 2)
8% audience match

Sly Cooper and the Thievius Raccoonus is a stealth-platformer developed by Sucker Punch Productions and published by Sony Computer Entertainment. Released in 2002 for the PlayStation 2, the game follows Sly Cooper, a skilled raccoon thief, as he and his gang attempt to recover the Thievius Raccoonus, a book containing the secrets of his family's thieving legacy. The gameplay combines stealth, platforming, puzzle-solving, and light combat, and is noted for its cel-shaded visuals and humorous narrative. This game is divided into five worlds, each themed around a particular part of the world and the villain headquartered there. Most worlds are structured as a central hub with entrances to numerous individual levels. Each of the levels has a primary goals which earns the player a key. You must collect all the keys in the world to fight the world's boss. Many of the levels have a platformer structure. The objective of these worlds is to reach the location of the key. There are substantial stealth elements here as the player must dodge searchlights and trips lasers which set off alarms and avoid alerting guards. In addition to the main objective, there are clue bottles to find. Finding all the clues in a level allows you to open a safe with a page from the Thievius Raccoonus which grants a new ability of some sort. After getting this, there is also a master thief sprint where the player must get from the start of a level to the exit within a time limit.

Boxart for Castlevania: Circle of the Moon
Castlevania: Circle of the Moon
on RetroAchievements (Game Boy Advance)
8% audience match

Castlevania: Circle of the Moon is the first of the series to be based on the action/RPG structure of Castlevania:Symphony of the Night rather than the level-based action style of all previous Castlevania games. Dracula's castle is a single continuous building, and as Nathan discovers artifacts within it he gains new abilities that allow him to explore more of it. While Nathan can only use his Killer Whip as a weapon, he can find and equip different kinds of armor and accessories that change his stats. Unique to this entry in the series is the Dual Set-up System, where a combination of two cards will give Nathan unique magical abilities. For example, equipping a fire type card with a whip card will give the Killer Whip a fire attribute, while equipping it with a summon card will let Nathan summon a fire demon to attack onscreen enemies.

Boxart for Chrono Trigger
Chrono Trigger
on RetroAchievements (SNES/Super Famicom)
7% audience match

In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.