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Squad 51 vs. the Flying Saucers
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Boxart for PIANISTA
PIANISTA
on Nintendo
100% audience match
Boxart for Snow Bros. 2 Special
Snow Bros. 2 Special
on Nintendo
100% audience match

Snow Bros 2: With New Elves (おてんきパラダイス Otenki Paradise) is a platformer developed by Toaplan and published by Hanafram in April 1994. It is the second and last official game in the Snow Bros series and the last game developed by Toaplan before they declared bankruptcy in 1994. The game consists of 6 worlds. The player must clear the screen of enemies to advance to the next stage. The game supports 4 players, but requires a 4 player harness for the additional players.

Boxart for X-Out: Resurfaced
X-Out: Resurfaced
on Nintendo
67% audience match

X-Out is a horizontally scrolling shoot-em-up with eight levels and an underwater setting. Between levels, the player visits a shop and use their game score to purchase new submarines and equipment. The submarines come in four different variants, and additional purchases act as additional "lives". Each can be equipped with a one-way, two-way or three-way fire weapon of increasing power (and thus cost). Secondary weapons include sonic waves, powershots and target-seeking missiles. The player can also purchase auxiliary satellites and specify their movement pattern, which can be circular orbits, vertical and horizontal movements, or an intercepting action.

Boxart for Freedom Planet (Demo)
Freedom Planet (Demo)
on Nintendo
67% audience match
Boxart for Hue
Hue
on Nintendo
50% audience match

Hue is a stark puzzle platformer where you shift the hue of the world, creating rifts when colours collide. In this world, everyone sees in grayscale. Anne, a researcher specialising in colour theory, has created a mysterious ring which grants the ability to perceive and alter colour. After a fracas with her research assistant, she disappears into a coloured void. You play as Hue, Anne’s son, as he discovers fragments of his missing mother’s research and learns to perceive and alter colour for the first time.

Boxart for Pocky & Rocky Reshrined
Pocky & Rocky Reshrined
on Nintendo
40% audience match

Pocky & Rocky Reshrined follows the adventures of a young Shinto shrine maiden named Pocky and her companion, Rocky the raccoon, as they take on the Nopino Goblins! A third sequel in the series, Pocky & Rocky Reshrined is currently being developed by Tengo Project and expected for release on PlayStation 4 and Nintendo Switch in the second half of 2021. Tengo Project consists of staff who worked on the original, as well as Wild Guns: Reloaded and Ninja Saviors: Return of the Warriors.

Boxart for SNK VS. CAPCOM SVC CHAOS
SNK VS. CAPCOM SVC CHAOS
on Nintendo
40% audience match

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

Boxart for THE KING OF FIGHTERS XIII GLOBAL MATCH
THE KING OF FIGHTERS XIII GLOBAL MATCH
on Nintendo
29% audience match

The King of Fighters XIII is a fighting game in the The King of Fighters series. The game is set after the events from The King of Fighters XI and is also the conclusion of Ash Crimson's story arc, which started in The King of Fighters 2003. It follows another King of Fighters tournament secretly hosted by Those From the Distance Land, the organization behind the events from the two prior games that are trying to break the seal of the demon Orochi and take its power.