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Spyro: Season of Ice
on RetroAchievements (Game Boy Advance)

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players who liked Spyro: Season of Ice also liked:
Boxart for Yu-Gi-Oh! Duel Monsters
Yu-Gi-Oh! Duel Monsters
on RetroAchievements (Game Boy)
55% audience match

Yu-Gi-Oh! Duel Monsters is the second Yu-Gi-Oh! video game, following Yu-Gi-Oh! Monster Capsule: Breed and Battle. It is the first game in the Duel Monsters series and the only game released for the Game Boy. It was published in Japan by Konami on December 16, 1998.

Boxart for Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories
Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories
on RetroAchievements (Game Boy Color)
47% audience match

Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories is a video game for the Game Boy Color, the sequel to Yu-Gi-Oh! Duel Monsters. Although the gameplay is still much simpler than the OCG, this game introduced 355 new cards, for a total of 720 (in contrast with the 365 total cards of its predecessor). Trap Cards and Ritual Spell Cards were first included in this game.

Boxart for Spyro: Year of the Dragon
Spyro: Year of the Dragon
on RetroAchievements (PlayStation)
42% audience match

Spyro: Year of the Dragon is the third installment in the Spyro series and the last Spyro game Insomniac developed. In this 3D adventure, Spyro have to retrieve 150 eggs that the evil Sorceress has stolen from Dragonworld. To survive, he will have to utilize all of his signature moves along with several he's recently picked up, like the ability to control vehicles like tanks, submarines, and speedboats. As an extra bonus, you have the option to choose from a wacky cast of characters: Sheila the kangaroo, Sergeant Byrd the flying penguin, Bentley the Yeti and Agent 9 the space monkey.

Boxart for Spyro 2: Ripto's Rage!
Spyro 2: Ripto's Rage!
on RetroAchievements (PlayStation)
34% audience match

Spyro 2: Ripto's Rage! is the second game in the Spyro the Dragon series. In this game, Spyro is placed in the land of Avalar rather than the Dragon Worlds. Gameplay flows like the original game Spyro the Dragon, with few variations in control and Spyro's main abilities intact. The only notable difference is the removal of Spyro's side-rolling ability, previously activated by L1 and R1.

Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
33% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Picross 3D
Picross 3D
on RetroAchievements (Nintendo DS)
27% audience match

Picross 3D is the sequel to the popular Picross DS puzzle game. The original game was a number-based grid puzzle that challenged players to reveal a hidden picture. Picross 3D moves the action into three dimensions. Picross 3D blends the logical challenge of a sudoku puzzle with the excitement of discovering the hidden images within.

Boxart for Spyro the Dragon
Spyro the Dragon
on RetroAchievements (PlayStation)
24% audience match

Spyro the Dragon is a sidescrolling game for mobile devices based on Spyro: Shadow Legacy.

Boxart for Ratchet & Clank
Ratchet & Clank
on RetroAchievements (PlayStation 2)
18% audience match

Ratchet & Clank is a platform/adventure game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy. Ratchet & Clank includes many of the best features of previous similar games, but makes itself unique in a number of ways. Firstly each of the game's levels are huge sweeping vistas with extremely detailed buildings which are visible at all times (i.e. there is no distance fog). This means that a building on the horizon is not just a "backdrop"; in all likelihood Ratchet will be exploring it in a few moments time. Secondly, the game includes a number of sub-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person. The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.