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Boxart for SpongeBob SquarePants: Revenge of the Flying Dutchman
SpongeBob SquarePants: Revenge of the Flying Dutchman
on RetroAchievements (PlayStation 2)

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Boxart for Ratchet & Clank: Going Commando
Ratchet & Clank: Going Commando
on RetroAchievements (PlayStation 2)
16% audience match

Ratchet and Clank return as heroes for hire in Ratchet and Clank: Going Commando, the second game in this action platforming franchise.There are 18 entirely new weapons, as well as five weapons from the first game (you can upload them if using your old memory save). Each weapon is upgradeable, utilizing a new experience system, where weapons transform into more powerful forms the more they are used. In addition to main story levels, new Maxi-games give players a chance to test their skills and gain experience.

Boxart for Ratchet & Clank
Ratchet & Clank
on RetroAchievements (PlayStation 2)
9% audience match

Ratchet & Clank is a 3D platform-adventure game featuring the protagonists Ratchet, a furry alien creature, and Clank, a small robot. The two travel across the galaxy in search of Captain Qwark and ultimately become involved in an effort to prevent a threat to the galaxy. The game follows conventions established by earlier 3D platform games such as Rayman, Sonic, and Mario while introducing its own mechanics and structure. Its levels consist of large environments with detailed buildings and distant areas that can often be reached and explored. The game also includes several gameplay sequences outside its standard platforming, including space combat and first-person turret sections resembling Missile Command. The game contains more than twenty levels, each set on a different planet, along with numerous real-time cutscenes that develop the story. Progression is partly non-linear, requiring the player to revisit previous planets to complete objectives and offering multiple routes through portions of the game. Ratchet can also acquire or purchase a range of weapons, gadgets, and accessories, each providing different functions in combat, exploration, or puzzle-solving.

Boxart for God of War
God of War
on RetroAchievements (PlayStation 2)
8% audience match

God of War is the sequel to God of War III as well as a continuation of the canon God of War chronology. Unlike previous installments, this game focuses on Norse mythology and follows an older and more seasoned Kratos and his son Atreus in the years since the third game. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.

Boxart for The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
on RetroAchievements (Nintendo 64)
7% audience match

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.