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Boxart for SpongeBob SquarePants: Lights, Camera, Pants!
SpongeBob SquarePants: Lights, Camera, Pants!
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Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
40% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
31% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.

Boxart for Tony Hawk's American Wasteland
Tony Hawk's American Wasteland
on RetroAchievements (PlayStation 2)
26% audience match

You are a new skater in the city of L.A.. The main drive of the game is that your hanging around with a skating group and its leader, who also happens to be a skating legend, at their skate park in Beverly Hills called Skate Ranch. Throughout the game you must help your friends by getting skate pieces for Skate Ranch. The game marks the third reinvention of the series, with Pro Skater being the first, and Underground being the second. It comes with brand new features like the ability to change your personal appearance in game, as well as the ability to get off of the skateboard and use a BMX. For the first time all of levels are strung together into one big environment, which gets rid of loading times and menu selection. Old features were also kept like Create-a-park, which dates back to the Pro Skater series. Missions are still acquired by going up to random people or friends and accepting the mission they want you to run. The game also includes a multiplayer mode and co-op for up to 2 players for added replay value.

Boxart for Mario's Picross
Mario's Picross
on RetroAchievements (Game Boy)
14% audience match

Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.

Boxart for Final Fantasy VI
Final Fantasy VI
on RetroAchievements (SNES/Super Famicom)
14% audience match

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Boxart for Super Smash Bros. Melee
Super Smash Bros. Melee
on RetroAchievements (GameCube)
14% audience match

Super Smash Bros. Melee is the second installment in the Super Smash Bros. series and the follow-up to the Nintendo 64 title. It includes all playable characters from the first game, and also adds characters from franchises such as Fire Emblem, of which no games had been released outside Japan at the time. Super Smash Bros. Melee builds on the first game by adding new gameplay features and playable characters: it's major focus is the multiplayer mode, while still offering a number of single-player modes.

Boxart for Jak and Daxter: The Precursor Legacy
Jak and Daxter: The Precursor Legacy
on RetroAchievements (PlayStation 2)
13% audience match

Jak and Daxter: The Precursor Legacy is a 2001 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the Sony PlayStation 2 on December 4, 2001, as the first game of the Jak and Daxter series. The game follows the protagonist, a young teenager named Jak, as he tries to help his friend Daxter after he is transformed into an "ottsel", a fictional hybrid of an otter and a weasel. The game offers a large range of missions, collectables and objectives, often in the form of minigames, which provide a variety of gameplay experiences, as well as puzzles and platforming stages, which are completed by the player to proceed with the story.

Boxart for Ratchet & Clank
Ratchet & Clank
on RetroAchievements (PlayStation 2)
9% audience match

Ratchet & Clank is a platform/adventure game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy. Ratchet & Clank includes many of the best features of previous similar games, but makes itself unique in a number of ways. Firstly each of the game's levels are huge sweeping vistas with extremely detailed buildings which are visible at all times (i.e. there is no distance fog). This means that a building on the horizon is not just a "backdrop"; in all likelihood Ratchet will be exploring it in a few moments time. Secondly, the game includes a number of sub-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person. The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.