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Sherlock Holmes: Crimes and Punishments
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Boxart for PARANORMASIGHT: The Seven Mysteries of Honjo
PARANORMASIGHT: The Seven Mysteries of Honjo
on Nintendo
15% audience match

How far would you go to bring someone back from the dead? Discover the depths that some will go to in this horror-adventure game. Set in Honjo, Tokyo's Sumida ward during the Showa period (1926-89), this is the unsettling tale of those with the power to curse, derived from the gruesome real world urban legends: "The Seven Mysteries of Honjo." Follow the cursed seven as they embark on a supernatural ordeal over a three-day period to realise their desperate hopes and dreams.

Boxart for Forager
Forager
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13% audience match

Forager is the popular crafting, exploration and base building game that can best be defined as “the idle game that you want to actively keep playing”. A quirky mix between old school 2D Zelda experiences and modern Minecraft or Terraria-like crafting games that places players into a small piece of land with just a pickaxe and a desire for expansion and exploration. Players can buy procedurally generated lands to uncover secrets, solve puzzles, find dungeons, treasure and forgotten relics and to expand their sprawling bases. Nearly impossible to put down, there is always something to manage or work towards!

Boxart for 女神異聞錄5 皇家版
女神異聞錄5 皇家版
on PlayStation (PS4)
10% audience match

"Night at the Circus" is a horizontal 2D plot-oriented puzzle game, aiming to tell a fairy tale about "love and reality".

Boxart for Stray
Stray
on Nintendo
7% audience match

Stray is a third-person cat adventure game set amidst the detailed neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. Roam surroundings high and low, defend against unforeseen threats and solve the mysteries of this unwelcoming place inhabited by nothing but unassuming droids and dangerous creatures. See the world through the eyes of a stray and interact with the environment in playful ways. Be stealthy, nimble, silly, and sometimes as annoying as possible with the strange inhabitants of this foreign world.

Boxart for Yakuza 0 Director's Cut
Yakuza 0 Director's Cut
on Nintendo
5% audience match

Yakuza 0 is an action-adventure beat 'em up and a prequel to the Yakuza series, set in 1988 Japan during the country's economic bubble era. The game follows two protagonists: Kazuma Kiryu in Tokyo's Kamurocho district and Goro Majima in Osaka's Sotenbori district. Players alternate between their stories as they navigate the criminal underworld, engaging in street fights using multiple switchable combat styles, managing businesses, and participating in a wide variety of side activities and minigames. The game is largely credited with bringing the long-running franchise to mainstream Western attention.

Boxart for JUDGE EYES:死神の遺言
JUDGE EYES:死神の遺言
on PlayStation (PS4)
4% audience match
Boxart for FINAL FANTASY VII REMAKE
FINAL FANTASY VII REMAKE
on PlayStation (PS5)
4% audience match

The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.

Boxart for The Binding of Isaac: Afterbirth+
The Binding of Isaac: Afterbirth+
on Nintendo
4% audience match

A top-down roguelike action-adventure game and remake of the 2011 original, rebuilt from its Flash engine to enable expanded content and features. Players control Isaac through procedurally generated dungeon floors, using tears as projectiles to defeat monsters while collecting items that modify abilities and appearance in potentially powerful combinations. Runs end in permadeath, and each playthrough offers different layouts, items, and bosses. The game has received four expansions adding characters, floors, items, co-op multiplayer, modding support, and online play. Inspired by the biblical story of the same name and its designer's religious upbringing.