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Boxart for Sega Smash Pack: Volume 1
Sega Smash Pack: Volume 1
on RetroAchievements (Dreamcast)

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Boxart for Global Defence Force
Global Defence Force
on RetroAchievements (PlayStation 2)
60% audience match

The second game in the The Chikyuu Boueigun series, renamed Global Defence Force for its English release (similarly the first game was renamed Monster Attack for its English release). It's been two years since the invading alien menace was defeated by the Global Defence Force (the game renames the "Earth Defence Force" from the previous game), but like any good off-world threat, they're back for more, and they've brought new weapons and technology in their attempts to take Earth and eliminate humanity. Thankfully, the GDF has also been developing new technology to fight them. Global Defence Force is a third-person action shooter. Choose from either an GDF infantryman or the flight-capable Pale Wing, each with different abilities and dozens of weapons each, and set out to shoot down hordes of giant insects, enormous robots, and UFOs of incredible scale. You can choose two weapons to carry for each mission, and pickups dropped by enemies will unlock new weapons and increase your character's maximum health. You can play the game split-screen cooperatively. Beyond adding a second player class to choose from; the Pale Wing; a fragile but powerful melee centric character with a limited Jetpack and her own weapon set, to go alongside the infantry man of the first game, Global Defence Force doesn't change much of the basic game play of Monster Attack. But leaving at that would undersell the game; there are numerous new alien types, weapons and environments that add much more variety to things. The maps are larger and more detailed and missions are longer and much more scripted (where as the original game nearly always threw you into an environment against some preplaced bug's, this time you often have some simple objective(s)) to add further variety. Finally the physics have been notably enhanced. Like Monster Attack, the player in Global Defence Force fights completely by themselves despite being part of an army (unless playing offline only 2 player split screen); the original Japanese version features radio chatter from other GDF squads and your commanding officer, to give the illusion that you are fighting alongside others. This was cut from the English release.

Boxart for ~Hack~ YUMP 2
~Hack~ YUMP 2
on RetroAchievements (SNES/Super Famicom)
50% audience match
Boxart for Dynasty Warriors: Gundam 2
Dynasty Warriors: Gundam 2
on RetroAchievements (PlayStation 2)
32% audience match

Dynasty Warriors: Gundam 2 combines the devastating power of the mobile suit, the rich legacy of the anime Gundam universe, and the furious tactical action gameplay of the Dynasty Warriors series. For the first time, engage in melee battles against colossal enemies such as the Psycho Gundam who can quickly reconfigure their bodies into titanic mobile fortresses. Prepare to head off into the furthest reaches of space and wage war against legions of enemy mobile suits.

Boxart for Tony Hawk's Pro Skater
Tony Hawk's Pro Skater
on RetroAchievements (PlayStation)
17% audience match

Take control of real skaters and perform strings of crazy tricks in the first entry of the long-running Tony Hawk skateboarding series.

Boxart for Mario no Super Picross
Mario no Super Picross
on RetroAchievements (SNES/Super Famicom)
12% audience match
Boxart for Super Smash Bros. Brawl
Super Smash Bros. Brawl
on RetroAchievements (Wii)
10% audience match

Super Smash Bros. Brawl is an Adobe Flash game published by Extra Toxic as part of its Nintendo advent calendar microsite. The game was made to promote the game of the same name. Once the player starts the game, the player will have to alternate between clicking on one of their swords to send a beam into the opposing character (when that character is not using a shield on that spot), and holding up their own shield to deflect the other character's sword. While the character that the player is facing will change after either character hits the other, the player is always playing as Mario. The game ends when either the player or the computer-controlled character hits their opponent five times. If the player wins, the game will save the amount of time it took for them to finish the game as the player's record.

Boxart for Castlevania: Circle of the Moon
Castlevania: Circle of the Moon
on RetroAchievements (Game Boy Advance)
9% audience match

Castlevania: Circle of the Moon is the first of the series to be based on the action/RPG structure of Castlevania:Symphony of the Night rather than the level-based action style of all previous Castlevania games. Dracula's castle is a single continuous building, and as Nathan discovers artifacts within it he gains new abilities that allow him to explore more of it. While Nathan can only use his Killer Whip as a weapon, he can find and equip different kinds of armor and accessories that change his stats. Unique to this entry in the series is the Dual Set-up System, where a combination of two cards will give Nathan unique magical abilities. For example, equipping a fire type card with a whip card will give the Killer Whip a fire attribute, while equipping it with a summon card will let Nathan summon a fire demon to attack onscreen enemies.

Boxart for Super Mario World
Super Mario World
on RetroAchievements (SNES/Super Famicom)
4% audience match

Super Mario World (超級馬里奧世界) is a bootleg port of the SNES launch title of the same name (Super Mario World) developed by Hummer Team and released in 1995. This is one of the more well-known examples of bootleg ports to the Famicom, as it comparatively manages to retain most of the original SNES game's elements.