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Rock Band
on RetroAchievements (PlayStation 2)

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Based on total audience overlap on PlayTracker,
players who liked Rock Band also liked:
Boxart for Dynasty Warriors 2
Dynasty Warriors 2
on RetroAchievements (PlayStation 2)
40% audience match

An Age of Legends brought alive with the thrill and speed of action and the depth of simulation. The age of true battle is about to begin!

Boxart for Guitar Hero II
Guitar Hero II
on RetroAchievements (PlayStation 2)
33% audience match

Unleash your inner rock star! Unlock new songs and venues to become the ultimate rock star in Career mode, jump right in and play any song you've unlocked in Quickplay, or play with or against friends in Multiplayer, all right from your living room!

Boxart for ~Hack~ B3313
~Hack~ B3313
on RetroAchievements (Nintendo 64)
25% audience match
Boxart for Guitar Hero
Guitar Hero
on RetroAchievements (PlayStation 2)
23% audience match

Guitar Hero is a 2005 music rhythm video game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first entry in the Guitar Hero series. Guitar Hero was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a Guitar Freaks-like game to United States. The game features a guitar-shaped controller (resembling a miniature Gibson SG) that the player uses to simulate playing rock music. The gameplay is similar to GuitarFreaks, in that the player presses buttons on the guitar controller in time with musical notes that scroll on the game screen. The game features covers of 30 popular rock songs spanning five decades of rock, from the 1960s up through 2005, in addition to bonus tracks. Guitar Hero became a surprise hit, earning critical acclaim and winning many awards from major video game publications, and was considered one of the most influential games of the first decade of the 21st century. The game's success launched the Guitar Hero franchise, which has earned more than $2 billion in sales, spawning several sequels, expansions, and other game-related products.

Boxart for ~Hack~ Super Mario Eclipse
~Hack~ Super Mario Eclipse
on RetroAchievements (GameCube)
19% audience match
Boxart for Super Smash Bros. Brawl
Super Smash Bros. Brawl
on RetroAchievements (Wii)
9% audience match

Super Smash Bros. Brawl is an Adobe Flash game published by Extra Toxic as part of its Nintendo advent calendar microsite. The game was made to promote the game of the same name. Once the player starts the game, the player will have to alternate between clicking on one of their swords to send a beam into the opposing character (when that character is not using a shield on that spot), and holding up their own shield to deflect the other character's sword. While the character that the player is facing will change after either character hits the other, the player is always playing as Mario. The game ends when either the player or the computer-controlled character hits their opponent five times. If the player wins, the game will save the amount of time it took for them to finish the game as the player's record.

Boxart for F-Zero GX
F-Zero GX
on RetroAchievements (GameCube)
7% audience match

F-Zero GX is the fourth installment in the F-Zero series and the successor to F-Zero X. The game continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 title. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the title. GX introduces a "Story Mode" element, where the player walks in the footsteps of Captain Falcon through nine chapters, completing various missions.

Boxart for Super Smash Bros. Melee
Super Smash Bros. Melee
on RetroAchievements (GameCube)
6% audience match

A crossover platform fighting game featuring characters from Nintendo franchises including Mario, The Legend of Zelda, Star Fox, Pokémon, and Fire Emblem. Unlike traditional fighters, the goal is to knock opponents off the stage rather than deplete a health bar. Damage accumulates as a percentage, increasing the distance a character is launched when hit. Players use simple one-button inputs combined with joystick directions to execute moves. The game supports up to four players simultaneously and includes various single-player modes alongside its multiplayer focus. Its fast-paced, aggressive gameplay fostered a long-running competitive esports scene that persisted well beyond the game's original lifespan.