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Red Faction: Guerrilla
on PlayStation (PS3)

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Boxart for Middle-earth: Shadow of Mordor
Middle-earth: Shadow of Mordor
on PlayStation (PS4)
12% audience match

Middle-earth: Shadow of Mordor is a open world third-person action role-playing video game developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, which takes place in the world of J.R.R. Tolkien's Legendarium. The game takes place in the 60-year gap between the events of Tolkien's The Hobbit and The Lord of The Rings. It is a story of revenge, slaughter, and mystery set entirely in Mordor, the Land of Shadows. At its center is Talion, an ordinary man who loses everything, including his mortal life. The game is set in a fully open world, and features various role-playing game elements such as experience points and skills. There are various ways the player can complete their main objective. Aside from the main storyline, there are various side quests and random events the player can complete within Mordor. The melee system is inspired by that of the Batman Arkham series. Getting into a good fighting rhythm, using both regular attacks and counter-attacks will improve the player's combo multiplier. A unique feature of Middle-earth: Shadow of Mordor is the Nemesis system. Every enemy in the game has their own name, rank, and memory. These enemies will continue to do their own jobs and tasks even when they're off screen. If the player does not kill an enemy in an encounter, this enemy will remember the player and change their tactics and conversations based on the encounter.

Boxart for Dragon Age™: Inquisition
Dragon Age™: Inquisition
on PlayStation (PS4)
12% audience match

Dragon Age: Inquisition is a role-playing game and the third main game in the Dragon Age series. It is set in the Thedas continent, the same fantasy world as the two previous games. It consist of two large countries: Ferelden (from Dragon Age: Origins) and Orlais, as well as the land inbetween. True to the spirit of the series the character can be customized for appearance, sex, class and race. The available races are dwarf, elf, human, and Qunari and the classes are mage, rogue, and warrior with three specializations each. To grow the Inquisition experience needs to be earned by completing quests, which allows the player to further define allegiances and pursue romances. A custom party can be defined and each member benefits from experience as it opens up access to better weapons and more abilities. Power points open up new areas and Inquisition points define the influence over the region; each new level provides a perk that benefits the entire Inquisition.

Boxart for No Man's Sky Trophies
No Man's Sky Trophies
on PlayStation (PS4)
11% audience match

No Man's Sky is an action-adventure survival game set in a procedurally generated universe containing over 18 quintillion planets. Players explore star systems, gather resources, trade with alien species, and upgrade their equipment while following an overarching narrative involving a mysterious entity called the Atlas. The game is built around four pillars: exploration, survival, combat, and trading. Since its 2016 launch, it has received numerous free updates adding multiplayer, base building, fleet management, and virtual reality support.

Boxart for Destiny
Destiny
on PlayStation (PS3,PS4)
9% audience match

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

Boxart for Battlefield 4™ Trophies
Battlefield 4™ Trophies
on PlayStation (PS4)
9% audience match

Battlefield 4 is the genre-defining action blockbuster created by Dice, and made from moments that blur the line between game and glory, moments found only in Battlefield. Go to Boot Camp to learn the basics of Battlefield 4's engaging single player and intense multiplayer mode. Here you'll also find intel on Levolution, Commander Mode, Naval Warfare and many more exciting game features.

Boxart for Tom Clancy's The Division™
Tom Clancy's The Division™
on PlayStation (PS4)
9% audience match

Tom Clancy’s The Division is a revolutionary experience that combines robust RPG customization with tactical action combat. There’s never been a better time to jump in and join the fight to save NYC. Join other agents to combat the outbreak in Manhattan across a wide-range of story missions and open-world activities. Enter the Dark Zone to earn high-level gear and face off against other players. Just be sure to watch your back. Customize your agent, get cutting-edge gear, build a unique arsenal to gain an edge on Manhattan’s deadliest inhabitants.

Boxart for STAR WARS™ Battlefront™ Trophies
STAR WARS™ Battlefront™ Trophies
on PlayStation (PS4)
9% audience match
Boxart for Just Cause 3
Just Cause 3
on PlayStation (PS4)
9% audience match

Just Cause 3 is a third-person, open-world action-adventure game set on the fictional Mediterranean island nation of Medici. Players explore a large open environment spanning several biomes, using a grappling hook, parachute, and wingsuit to move quickly across land, sea, and air. Gameplay centers on physics-driven destruction and player freedom, with a wide range of weapons, vehicles, and explosives used to dismantle enemy installations and liberate towns and bases. It is the third entry in the Just Cause series and was followed by Just Cause 4.