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Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
2% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for Battlefield 4™ Trophies
Battlefield 4™ Trophies
on PlayStation (PS4)
2% audience match

Battlefield 4 is the genre-defining action blockbuster created by Dice, and made from moments that blur the line between game and glory, moments found only in Battlefield. Go to Boot Camp to learn the basics of Battlefield 4's engaging single player and intense multiplayer mode. Here you'll also find intel on Levolution, Commander Mode, Naval Warfare and many more exciting game features.

Boxart for Just Cause 3
Just Cause 3
on PlayStation (PS4)
2% audience match

Just Cause 3 is a third-person, open-world action-adventure game set on the fictional Mediterranean island nation of Medici. Players explore a large open environment spanning several biomes, using a grappling hook, parachute, and wingsuit to move quickly across land, sea, and air. Gameplay centers on physics-driven destruction and player freedom, with a wide range of weapons, vehicles, and explosives used to dismantle enemy installations and liberate towns and bases. It is the third entry in the Just Cause series and was followed by Just Cause 4.

Boxart for NieR:Automata
NieR:Automata
on PlayStation (PS4)
2% audience match

NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.

Boxart for inFAMOUS Second Son™
inFAMOUS Second Son™
on PlayStation (PS4)
2% audience match

Infamous: Second Son, a PlayStation 4 exclusive , brings you an action adventure game where surrounded by a society that fears them, superhumans are ruthlessly hunted down and caged by the Department of Unified Protection. Step into a locked-down Seattle as Delsin Rowe, who has recently discovered his superhuman power and is now capable of fighting back against the oppressive DUP. Enjoy your power as you choose how you will push your awesome abilities to the limit and witness the consequences of your actions as they affect the city and people around you.

Boxart for Killzone Shadow Fall
Killzone Shadow Fall
on PlayStation (PS4)
2% audience match

Killzone Shadow Fall is the sixth game of the Killzone series. Gameplay in Shadow Fall is fairly similar to previous installments, though now with more improvements. The game is much more open-ended allowing for multiple ways to reach your target and complete objectives. The player is accompanied by a companion drone called the OWL which can help you in many different ways including deploying a zip-line or stunning the enemy. Using futuristic weapons and gear allows for new stealth gameplay. The online multiplayer mode allows for up to 24-players to battle at once on any of the games default 10 maps. The level system is now challenge-based where completing any of the games many challenges will upgrade your rank. Warzone returns as an online game mode along with Team Deathmatch and Beacon Retrieval (Capture the Flag). A new feature allows for the user to create Warzones with their own specific rules and share them with the community to download and play.

Boxart for Ratchet & Clank™
Ratchet & Clank™
on PlayStation (PS4)
2% audience match

Ratchet & Clank is a 3D platform-adventure game featuring the protagonists Ratchet, a furry alien creature, and Clank, a small robot. The two travel across the galaxy in search of Captain Qwark and ultimately become involved in an effort to prevent a threat to the galaxy. The game follows conventions established by earlier 3D platform games such as Rayman, Sonic, and Mario while introducing its own mechanics and structure. Its levels consist of large environments with detailed buildings and distant areas that can often be reached and explored. The game also includes several gameplay sequences outside its standard platforming, including space combat and first-person turret sections resembling Missile Command. The game contains more than twenty levels, each set on a different planet, along with numerous real-time cutscenes that develop the story. Progression is partly non-linear, requiring the player to revisit previous planets to complete objectives and offering multiple routes through portions of the game. Ratchet can also acquire or purchase a range of weapons, gadgets, and accessories, each providing different functions in combat, exploration, or puzzle-solving.

Boxart for Titanfall® 2 Trophies
Titanfall® 2 Trophies
on PlayStation (PS4)
2% audience match

Titanfall 2 is a first-person shooter with both a single-player campaign and competitive multiplayer. The campaign follows a Militia rifleman who bonds with a Titan, a large bipedal mech, after his pilot is killed. Gameplay combines fast-paced infantry movement, including wall-running and double-jumping, with sections where the player controls the Titan in combat. Multiplayer features team-based modes with players fighting as both Pilots and Titans on the same battlefield.