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Mario & Luigi: Bowser's Inside Story is the third game in the Mario & Luigi series of games. Players control Mario and Luigi simultaneously in the side-scrolling platform environment of Bowser's body, while also controlling the Koopa King himself in the top-down world of the Mushroom Kingdom. Similar to games like Earthbound, enemy encounters are seen as actual enemies that players can avoid or attempt to strike early. The actual battles are a combination of turn-based menu attacks, and timed reactions to enemies during battle. By watching the way an enemy reacts, you can anticipate their attack and avoid it or counterattack.
Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.
Cook, Serve, Delicious! 2!! is the massive sequel to the surprise best selling original, one of the few games that gives players complete control on how they want to build their restaurant. The game has you rebuilding your own restaurant in a massive skyscraper, earning money by cooking and serving customers delicious food and building up your restaurant’s reputation from a zero star dilapidated café to a five star world famous restaurant. Along the way you’ll jump into other restaurants in the tower for shift work, star in the biggest reality cooking show ever, participate in tournaments all over the world, uncover mysterious ingredients, and tons, tons more. The breakneck pace and gameplay has been a staple of the game, and this sequel will be even faster and more challenging than ever.
The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.
Trouble brews when Gruntilda the witch captures the unbearably beautiful cub, Tooty. But before the grisly hag can steal the bear's good looks, big brother Banjo and his fine-feathered friend, Kazooie, join forces to stop her. Combining their 24 moves and special powers, Banjo and Kazooie will fend off armies of beasts. Bear and bird must hunt down the 100 puzzle pieces and 900 musical notes that will ultimately lead them to Gruntilda. However. miles of swamp, desert, and snow and one bear of an adventure stand in their way.
Pic-a-Pix are exciting logic puzzles that form whimsical pixel-art pictures when solved. Challenging, deductive and artistic, this original Japanese invention offers the ultimate mix of logic, art and fun while providing solvers with many hours of mentally stimulating entertainment. Pic-a-Pix are sometimes known by other names, such as Picross, Nonogram, Paint by Numbers, Griddlers, Hanjie and many more. Pic-a-Pix Color adds a new dimension to this popular puzzle by using coloured clues to indicate which colour each block should be painted. The new rules add a unique twist to the game’s logic and the puzzles produce beautiful, colourful pixel art. This game contains 150 exclusive puzzles, designed by Conceptis Ltd – the world’s leading supplier of logic puzzles. Puzzles range in difficulty and size from introductory 5×5 pictures up to huge 20×20 grids!