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Omen of Sorrow Trophies Set
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THE KING OF FIGHTERS XIV
on PlayStation (PS4)
9% audience match

Game visuals have evolved into 3D graphics, however "KOF XIV" keeps the classic 2D gameplay and "3-on-3 TEAM BATTLE" game system that has made the series such a big success over the years. The first chapter of a brand new "KOF Saga", which welcomes a plethora of returning characters as well as newcomers, now begins!

Boxart for BLAZBLUE CROSS TAG BATTLE Trophy
BLAZBLUE CROSS TAG BATTLE Trophy
on PlayStation (PS4)
8% audience match
Boxart for SOULCALIBUR™Ⅵ
SOULCALIBUR™Ⅵ
on PlayStation (PS4)
2% audience match

SoulCalibur is a weapon-based 3D fighting game developed by Project Soul and produced by Namco. It is the second game in the Soul series, preceded by Soul Edge (1996). Originally released in arcades in 1998, it ran on the Namco System 12 hardware. In 1999 it was ported to the Dreamcast with improved graphics and new features. The North American version was released in September 1999 as a launch title for the Dreamcast and was part of the successful launch of the new console. It became available as a downloadable title on Xbox 360's Xbox Live Marketplace in 2008. The title brought many innovations to the fighting game genre that include a heavy emphasis on weapons and a unique eight-way movement system. Soulcalibur is widely regarded as one of the best Dreamcast titles and is one of the most critically acclaimed fighting games of all time.

Boxart for STREET FIGHTER 6
STREET FIGHTER 6
on PlayStation (PS5)
2% audience match

The evolution of fighting games starts with our traditional Fighting Ground, and then we're turning the genre on its head with World Tour and Battle Hub for a total of three modes where anyone can play to their liking. No one starts off as a champion. You get there step by step, punch by punch. Take up the challenge and bring your game to the next level.

Boxart for TEKKEN 8
TEKKEN 8
on PlayStation (PS5)
2% audience match

Tekken 8 is a 3D fighting game and the eighth main installment in the Tekken series, notable for being the first entry to debut on home consoles rather than in arcades. Built on Unreal Engine 5, the game introduces the "Heat" system, which rewards aggressive play by granting enhanced moves and chip damage while in an activated state, and replaces the prior "Screw" mechanic with "Tornado" hits. The game features crossplay across PlayStation 5, Windows, and Xbox Series X/S. Additional modes include Arcade Quest, an online lobby with customizable avatars and tournament play, and a cinematic story mode. It is the final Tekken game involving longtime series director Katsuhiro Harada before his departure from Bandai Namco.