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Naruto: Ultimate Ninja 3
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Boxart for Naruto: Ultimate Ninja
Naruto: Ultimate Ninja
on RetroAchievements (PlayStation 2)
83% audience match

For the first time in the PS2, explore the incredible world of Naruto Uzumaki on the console. Players can select from 14 key characters taken straight from the anime, including Naruto Uzumaki, the young ninja-in-training, and his two ninja-school classmates Sakura and Sasuke. With its opulent visual style and broad range of gameplay modes Naruto: Ultimate Ninja is a game for arcade-fighter and Naruto fans alike.

Boxart for Naruto: Ultimate Ninja 2
Naruto: Ultimate Ninja 2
on RetroAchievements (PlayStation 2)
80% audience match

"The ultimate ninja battle returns! Battle the best in the land with intense, anime-style head-to-head ninja fighting with over 30 playable characters and 16 unique stages. Choose from more than 60 exciting missions, test your skills with challenging mini-games or play through the anime storyline - and even unlock an original story - in the all-new mode, Ultimate Road. Earn money and points to unlock tons of bonus content as you unleash your chakra and ascend the ranks on your way to becoming the greatest ninja of all!"

Boxart for Digimon World: Data Squad
Digimon World: Data Squad
on RetroAchievements (PlayStation 2)
55% audience match

The game is set in the Digimon Data Squad universe, and revolves around the Seven Great Demon Lords. In this game the player will be able to control the four main Savers characters, Marcus Damon, Thomas H. Norstein, Yoshino "Yoshi" Fujieda, and Keenan Crier along with their respective Digimon partners. The graphics for this game are cel-shaded and the battle system is similar to the Battle Terminal (a Japanese-only arcade game). The game is classified as a "special genre", called a "Dramatic/Innovative RPG", which means that the Digimon partners are affected by how you, the player, treat them. The way your Digimon evolves will be similar to Digimon World; the Digimon will be affected by how you take care of it and, depending on that, will digivolve into different types of Digimon. In Digimon World Data Squad, a new type of digivolution method is used, called the Galactica Evolution System: this will determine what Digimon your partner will evolve into. There will also be new, original characters for this game, meaning that these characters are exclusive to Digimon World Data Squad, and will not appear in any other Digimon Data Squad media.

Boxart for ~Hack~ Final Fantasy IV: Ultima
~Hack~ Final Fantasy IV: Ultima
on RetroAchievements (SNES/Super Famicom)
44% audience match
Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
40% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
31% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.

Boxart for Tony Hawk's American Wasteland
Tony Hawk's American Wasteland
on RetroAchievements (PlayStation 2)
26% audience match

You are a new skater in the city of L.A.. The main drive of the game is that your hanging around with a skating group and its leader, who also happens to be a skating legend, at their skate park in Beverly Hills called Skate Ranch. Throughout the game you must help your friends by getting skate pieces for Skate Ranch. The game marks the third reinvention of the series, with Pro Skater being the first, and Underground being the second. It comes with brand new features like the ability to change your personal appearance in game, as well as the ability to get off of the skateboard and use a BMX. For the first time all of levels are strung together into one big environment, which gets rid of loading times and menu selection. Old features were also kept like Create-a-park, which dates back to the Pro Skater series. Missions are still acquired by going up to random people or friends and accepting the mission they want you to run. The game also includes a multiplayer mode and co-op for up to 2 players for added replay value.

Boxart for God of War II
God of War II
on RetroAchievements (PlayStation 2)
22% audience match

God of War II, an action-adventure hack-and-slash video game, was developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). Initially launched for the PlayStation 2, it serves as the second installment in the God of War series, the sixth in chronological order, and a sequel to 2005's God of War. The game is rooted in Greek mythology and unfolds in ancient Greece, revolving around the theme of vengeance. The protagonist, Kratos, is the new God of War, having defeated the former, Ares. However, Kratos is betrayed by Zeus, the King of the Olympian gods, who not only strips him of his godhood but also kills him. Dragged slowly to the Underworld, Kratos is rescued by the Titan Gaia, who guides him to seek out the Sisters of Fate. These entities have the power to enable time travel, allowing Kratos to prevent his betrayal, and ultimately seek revenge on Zeus.