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My Universe - Interior Designer
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Based on total audience overlap on PlayTracker,
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Shogun Showdown
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23% audience match

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Boxart for Kingdom Two Crowns
Kingdom Two Crowns
on Nintendo
17% audience match

Kingdom Two Crowns is a side-scrolling micro strategy game with a minimalist feel wrapped in a beautiful, modern pixel art aesthetic. Play the role of a monarch atop their steed and recruit loyal subjects, build your kingdom and protect it from the greedy creatures looking to steal your coins and crown.

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Mario Golf: Super Rush
on Nintendo
4% audience match

Tee off with family and friends in the biggest Mario Golf game yet! Hit the green with up to four players locally or online and golf with familiar Mushroom Kingdom characters. Modes range from Standard Golf to the energetic Speed Golf and an RPG-like golf adventure in story mode. Intuitive motion or button controls, a shot gauge that adapts to the curve of the course, and other new features make it easy for both new players and seasoned pros to drive and putt with power.

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DAVE THE DIVER
on XBOX (XONE)
2% audience match

Dive by day! Serve by night!

Boxart for The Binding of Isaac: Afterbirth+
The Binding of Isaac: Afterbirth+
on Nintendo
2% audience match

A top-down roguelike action-adventure game and remake of the 2011 original, rebuilt from its Flash engine to enable expanded content and features. Players control Isaac through procedurally generated dungeon floors, using tears as projectiles to defeat monsters while collecting items that modify abilities and appearance in potentially powerful combinations. Runs end in permadeath, and each playthrough offers different layouts, items, and bosses. The game has received four expansions adding characters, floors, items, co-op multiplayer, modding support, and online play. Inspired by the biblical story of the same name and its designer's religious upbringing.

Boxart for Slay the Spire
Slay the Spire
on Nintendo
2% audience match

Slay the Spire is a single-player roguelike deck-building game. Players choose from four characters, each with a unique set of cards, and attempt to climb a procedurally generated spire consisting of multiple floors of increasingly difficult enemies and bosses. Combat uses a card-based system where players build and refine their deck on the fly from rewards earned through encounters. Between battles, players collect relics that provide permanent buffs and make strategic choices about which paths to take, which cards to add or remove, and how to spend limited resources. The game is widely credited with popularizing the roguelike deck-building genre.