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Mortal Kombat
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Boxart for Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories
Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories
on RetroAchievements (Game Boy Color)
53% audience match

Yu-Gi-Oh! Duel Monsters II: Dark Duel Stories is a video game for the Game Boy Color, the sequel to Yu-Gi-Oh! Duel Monsters. Although the gameplay is still much simpler than the OCG, this game introduced 355 new cards, for a total of 720 (in contrast with the 365 total cards of its predecessor). Trap Cards and Ritual Spell Cards were first included in this game.

Boxart for Yu-Gi-Oh! Duel Monsters
Yu-Gi-Oh! Duel Monsters
on RetroAchievements (Game Boy)
46% audience match

Yu-Gi-Oh! Duel Monsters is the second Yu-Gi-Oh! video game, following Yu-Gi-Oh! Monster Capsule: Breed and Battle. It is the first game in the Duel Monsters series and the only game released for the Game Boy. It was published in Japan by Konami on December 16, 1998.

Boxart for Scribblenauts
Scribblenauts
on RetroAchievements (Nintendo DS)
44% audience match

What Will You Write? Help Maxwell reach the Starlite by solving each challenge. Write any object you can think of and watch it come to life. Try another word and watch an entirely different solution unfold. With your stylus and imagination, the possibilities are endless!

Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
43% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Yu-Gi-Oh! The Eternal Duelist Soul
Yu-Gi-Oh! The Eternal Duelist Soul
on RetroAchievements (Game Boy Advance)
42% audience match

Yu-Gi-Oh! The Eternal Duelist Soul is a Yu-Gi-Oh! video game for the Game Boy Advance. It is the international version of Yu-Gi-Oh! Duel Monsters 5 Expert 1. Gameplay is similar to standard dueling rules, except that the Side Deck allows less than 15 cards, and is more for convenience of getting to cards for your Deck than switching between duels, as CPU duels are single duels rather than matches (with some exceptions in events).

Boxart for Resident Evil 4
Resident Evil 4
on RetroAchievements (PlayStation 2)
38% audience match

Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.

Boxart for Crash Tag Team Racing
Crash Tag Team Racing
on RetroAchievements (PlayStation 2)
37% audience match

After being humiliated yet again by Crash Bandicoot at the end of Crash Twinsanity, Cortex returns to his evil scheming in his dilapidated Iceberg Lair. He stumbles across a newspaper article regarding the closure of Ebeneezer Von Clutch's condemned racing arena. He hatches a sinister plan to challenge Crash to a seemingly friendly race competition... with plans of crushing the hapless bandicoot under the ruins of the hazardous racetrack! Will the evil doctor's plans be the end of our furry hero? In Crash Tag Team Racing, players can clash their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive, or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
35% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.