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Moon Patrol
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Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
30% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.

Boxart for Chibi-Robo!
Chibi-Robo!
on RetroAchievements (GameCube)
19% audience match

Like most families, the Sandersons bicker about money and cleaning. Unlike most families, though, they also have robotic spiders, aliens, and talking toys to worry about. Enter Chibi-Robo, a tiny robot programmed to spread happiness. Join him on his quest to restore order to the Sanderson house and SAVE THE WORLD!

Boxart for Final Fantasy
Final Fantasy
on RetroAchievements (NES/Famicom)
18% audience match

Final Fantasy, also known as FFI in re-releases, is the first role-playing game title in Square's flagship Final Fantasy series. The game puts players in control of four characters known as the Warriors of Light, and begins by asking the player to select the classes and names of each. The Warriors of Light can traverse the maps of dungeons and towns, which are connected by a world map, and will run into random encounters with enemies or fight bosses.

Boxart for Picross 3D
Picross 3D
on RetroAchievements (Nintendo DS)
18% audience match

Picross 3D is the sequel to the popular Picross DS puzzle game. The original game was a number-based grid puzzle that challenged players to reveal a hidden picture. Picross 3D moves the action into three dimensions. Picross 3D blends the logical challenge of a sudoku puzzle with the excitement of discovering the hidden images within.

Boxart for Sonic 3 & Knuckles
Sonic 3 & Knuckles
on RetroAchievements (Genesis/Mega Drive)
16% audience match
Boxart for Final Fantasy VI
Final Fantasy VI
on RetroAchievements (SNES/Super Famicom)
15% audience match

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Boxart for Zelda II: The Adventure of Link
Zelda II: The Adventure of Link
on RetroAchievements (NES/Famicom)
14% audience match

Zelda II: The Adventure of Link is the second major installment in The Legend of Zelda series and the direct sequel to the first game. Like its predecessor, it features dungeons that must be located in the overworld and searched for an item that will prove useful. However, the game presents many very important gameplay changes compared to the previous one, affecting especially the movements and the combat. Moving around the world map involves encounters with enemies that take place on a side-scrolling playfield rather than the top-down perspective for which the series became known.

Boxart for The Legend of Zelda: Oracle of Seasons
The Legend of Zelda: Oracle of Seasons
on RetroAchievements (Game Boy Color)
10% audience match

The Legend of Zelda: Oracle of Seasons is one of two Zelda titles released for the Game Boy Color, the other being Oracle of Ages. The game retain many gameplay elements from Link's Awakening such as the graphics, audio and top-view perspective. It also features eight dungeons and a large overworld to explore like in the previous games. Oracle of Seasons is said to be more action-oriented than its counterpart being more puzzle-oriented. After completing one of the two games, both can be linked to form a single linear plot with an alternate ending. Oracle of Seasons and Oracle of Ages were often credited as being two of the top games for the Game Boy Color.