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Mega Man 4
on RetroAchievements (NES/Famicom)

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Based on total audience overlap on PlayTracker,
players who liked Mega Man 4 also liked:
Boxart for Mega Man: Powered Up [Subset - 468 Stages]
Mega Man: Powered Up [Subset - 468 Stages]
on RetroAchievements (PlayStation Portable)
47% audience match
Boxart for Mega Man: Powered Up
Mega Man: Powered Up
on RetroAchievements (PlayStation Portable)
42% audience match

Experience the game that started it all! Play as cybernetic hero Mega Man as you battle to stop the evil scientist Dr. Wily and his Robot Masters from taking over the world! A classic platformer in every sense of the word, Mega Man features timeless 8-bit graphics, a memorable soundtrack, and balanced but challenging gameplay that combine to create one of the most iconic video games of all time. Mega Man, known as Rockman in Japan, is a 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles.

Boxart for Kingdom Hearts: Final Mix
Kingdom Hearts: Final Mix
on RetroAchievements (PlayStation 2)
38% audience match

Kingdom Hearts is an action role-playing game developed and published by Squaresoft for the PlayStation 2. It is the result of a collaboration between Square and The Walt Disney Company. The game combines characters and settings from Disney's animated features with those from the Final Fantasy series, developed by Square. Kingdom Hearts was a departure from Square's standard role-playing games by introducing a substantial action-adventure element. In addition, it has an all-star voice cast which included many of the Disney characters' official voice actors. Kingdom Hearts was longtime Square character designer Tetsuya Nomura's first time in a directorial position. The game uses an experience based progression system, with experience gained by defeating foes. Experience gained rises in relation to the strength of the foe, and is consistent for each enemy over the course of the game. Levels are gained with experience, and provide increases to stat attributes in strength, defence, magic, hit points, magic points and ability points, with a new, predetermined ability unlocked approximately every four levels.

Boxart for Final Fantasy IV
Final Fantasy IV
on RetroAchievements (SNES/Super Famicom)
36% audience match

FINAL FANTASY IV is the fourth main installment in the FINAL FANTASY series, developed and published by Squaresoft. It was released in July 1991 for the Super Nintendo Entertainment System in Japan, and released as FINAL FANTASY II in North America in October 1991 with alterations made due to Nintendo of America's guidelines at the time.

Boxart for Final Fantasy
Final Fantasy
on RetroAchievements (NES/Famicom)
32% audience match

Final Fantasy, also known as FFI in re-releases, is the first role-playing game title in Square's flagship Final Fantasy series. The game puts players in control of four characters known as the Warriors of Light, and begins by asking the player to select the classes and names of each. The Warriors of Light can traverse the maps of dungeons and towns, which are connected by a world map, and will run into random encounters with enemies or fight bosses.

Boxart for Spyro: Year of the Dragon
Spyro: Year of the Dragon
on RetroAchievements (PlayStation)
31% audience match

Spyro: Year of the Dragon is the third installment in the Spyro series and the last Spyro game Insomniac developed. In this 3D adventure, Spyro have to retrieve 150 eggs that the evil Sorceress has stolen from Dragonworld. To survive, he will have to utilize all of his signature moves along with several he's recently picked up, like the ability to control vehicles like tanks, submarines, and speedboats. As an extra bonus, you have the option to choose from a wacky cast of characters: Sheila the kangaroo, Sergeant Byrd the flying penguin, Bentley the Yeti and Agent 9 the space monkey.

Boxart for Crash Tag Team Racing
Crash Tag Team Racing
on RetroAchievements (PlayStation 2)
31% audience match

After being humiliated yet again by Crash Bandicoot at the end of Crash Twinsanity, Cortex returns to his evil scheming in his dilapidated Iceberg Lair. He stumbles across a newspaper article regarding the closure of Ebeneezer Von Clutch's condemned racing arena. He hatches a sinister plan to challenge Crash to a seemingly friendly race competition... with plans of crushing the hapless bandicoot under the ruins of the hazardous racetrack! Will the evil doctor's plans be the end of our furry hero? In Crash Tag Team Racing, players can clash their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive, or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.

Boxart for Final Fantasy II
Final Fantasy II
on RetroAchievements (NES/Famicom)
31% audience match

Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score. It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.