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Mafia II
on PlayStation (PS3)

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Boxart for Mafia III: Definitive Edition
Mafia III: Definitive Edition
on PlayStation (PS4)
25% audience match

Mafia III: Definitive Edition includes the main game, all Story DLC (Faster, Baby!, Stones Unturned, Sign of the Times) and Bonus Packs (Family Kick-Back Pack and Judge, Jury & Executioner Weapons Pack) bundled in one place for the first time.

Boxart for METAL GEAR SOLID V: THE PHANTOM PAIN
METAL GEAR SOLID V: THE PHANTOM PAIN
on PlayStation (PS4)
21% audience match

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

Boxart for WATCH_DOGS™
WATCH_DOGS™
on PlayStation (PS4)
21% audience match

Set in Chicago, where a central network of computers connects everyone and everything, Watch Dogs explores the impact of technology within our society. Using the city as your weapon, you will embark on a personal mission to inflict your own brand of justice. Chicago's overarching network is known as the Central Operating System (ctOS), and it controls almost all of the city's technology and information - including key data on all of the city's residents.

Boxart for The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt
on PlayStation (PS4)
20% audience match

The Witcher 3: Wild Hunt is an open-world action role-playing game developed by CD Projekt Red. Set in a dark fantasy world, the game follows Geralt of Rivia, a monster hunter searching for his adopted daughter, Ciri, while navigating political conflicts and supernatural threats. Gameplay features exploration, combat, character progression, and branching narratives shaped by player choices. Widely acclaimed for its writing, world-building, and depth, it is considered one of the most influential RPGs of its generation.

Boxart for Assassin's Creed® Syndicate
Assassin's Creed® Syndicate
on PlayStation (PS4)
20% audience match

London, 1868. The Industrial Revolution unleashes an incredible age of invention, transforming the lives of millions with technologies once thought impossible. Opportunities created during this period have people rushing to London to engage in this new world, a world no longer controlled by kings, emperors, politicians, or religion, but by a new common denominator: money. Not everyone is able to enjoy the benefits of this boom, however. Despite fueling the engine of the British Empire, workers’ lives are little more than legalized slavery while the top few percent profit from their labor. Living poor and dying young, the lower class unite in protest as a new kind of family, gangs, who turn to a life in the underworld in their struggle to survive. A struggle, until watchful Assassins come to their side and re-ignite an age-old conflict involving London’s leaders that will echo throughout modern history, from the underground up. Introducing Jacob Frye, who with the help of his twin sister Evie, will change the fate of millions in Assassin’s Creed Syndicate. Rise to rally and lead the underworld to break the corrupt stranglehold on London in a visceral adventure filled with action, intrigue, and brutal combat.

Boxart for Battlefield 4™ Trophies
Battlefield 4™ Trophies
on PlayStation (PS4)
19% audience match

Battlefield 4 is the genre-defining action blockbuster created by Dice, and made from moments that blur the line between game and glory, moments found only in Battlefield. Go to Boot Camp to learn the basics of Battlefield 4's engaging single player and intense multiplayer mode. Here you'll also find intel on Levolution, Commander Mode, Naval Warfare and many more exciting game features.

Boxart for Tom Clancy's The Division™
Tom Clancy's The Division™
on PlayStation (PS4)
19% audience match

Tom Clancy’s The Division is a revolutionary experience that combines robust RPG customization with tactical action combat. There’s never been a better time to jump in and join the fight to save NYC. Join other agents to combat the outbreak in Manhattan across a wide-range of story missions and open-world activities. Enter the Dark Zone to earn high-level gear and face off against other players. Just be sure to watch your back. Customize your agent, get cutting-edge gear, build a unique arsenal to gain an edge on Manhattan’s deadliest inhabitants.

Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
18% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.