METAL GEAR SOLID: MASTER COLLECTION Vol.2 cover image

More games like METAL GEAR SOLID: MASTER COLLECTION Vol.2

More games like
Boxart for METAL GEAR SOLID: MASTER COLLECTION Vol.2
METAL GEAR SOLID: MASTER COLLECTION Vol.2
on PlayStation (PS5)

Track your cross-platform game library with PlayTracker

Create an account for free, link your accounts like PlayStation (PS5), and create your ultimate gaming profile!
Create account
Based on total audience overlap on PlayTracker,
players who liked METAL GEAR SOLID: MASTER COLLECTION Vol.2 also liked:
Boxart for METAL GEAR SOLID: MASTER COLLECTION Vol.2
METAL GEAR SOLID: MASTER COLLECTION Vol.2
on PlayStation (PS5)
58% audience match
Boxart for METAL GEAR SOLID - Master Collection Version
METAL GEAR SOLID - Master Collection Version
on PlayStation (PS5)
16% audience match
Boxart for METAL GEAR SOLID Δ: SNAKE EATER
METAL GEAR SOLID Δ: SNAKE EATER
on PlayStation (PS5)
13% audience match
Boxart for FINAL FANTASY VII REBIRTH
FINAL FANTASY VII REBIRTH
on PlayStation (PS5)
4% audience match

The Western release of Final Fantasy VII (released as Final Fantasy VII International in Japan) included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.

Boxart for DEATH STRANDING 2: ON THE BEACH
DEATH STRANDING 2: ON THE BEACH
on PlayStation (PS5)
4% audience match

Death Stranding 2: On the Beach is a third-person action-adventure game set in a post-apocalyptic world ravaged by otherworldly creatures. Players control Sam Porter Bridges, a retired porter, as he traverses the open worlds of Mexico and Australia to connect isolated survivors to a wireless communication network called the Chiral Network. The core gameplay revolves around delivering packages across hazardous terrain, managing cargo weight, building infrastructure like roads and monorails, and navigating natural disasters. Combat has a greater focus than its predecessor, offering lethal and non-lethal options alongside stealth approaches. The game features asynchronous online elements where players can build structures visible to others.

Boxart for Bloodborne
Bloodborne
on PlayStation (PS4)
2% audience match

An action RPG in which the player embodies a Hunter who, after being transfused with the mysterious blood local to the city of Yharnam, sets off into a "night of the Hunt", an extended night in which Hunters may phase in and out of dream and reality in order to thin the outbreak of abominable beasts that plague the land and, for the more resilient and insightful Hunters, uncover the answers to the Hunt's many mysteries.

Boxart for METAL GEAR SOLID V: THE PHANTOM PAIN
METAL GEAR SOLID V: THE PHANTOM PAIN
on PlayStation (PS4)
2% audience match

Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.

Boxart for Destiny
Destiny
on PlayStation (PS3,PS4)
2% audience match

Bungie has emphasized that the universe of Destiny will be "alive". Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game. Destiny will incorporate a new game engine that allows global illuminations and real-time dynamic lighting to occur together. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.