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Lunar: Silver Star Story Complete
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Dragon Quest III: Soshite Densetsu e...
on RetroAchievements (SNES/Super Famicom)
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Boxart for Phantasy Star III: Generations of Doom
Phantasy Star III: Generations of Doom
on RetroAchievements (Genesis/Mega Drive)
60% audience match

Just as you’re about to marry Maia, the mysterious woman you found on the shore, a winged dragon grabs her and disappears. This is the tragic start of what seems like a never-ending journey into a world of loathsome creatures and wicked souls that spans three generations.

Boxart for Phantasy Star II
Phantasy Star II
on RetroAchievements (Genesis/Mega Drive)
57% audience match

Gameplay is similar to the original Phantasy Star, the first game in the series. Its battle system is turn-based, allowing the player to choose commands for their party of up to four characters. Each of the eight characters has a different set of preferred weapons and armor, as well as techniques, suited to the character's job. The player must defeat enemies in the overworld and in dungeons to advance in the game. The game abandoned the first-person view that the first game used for dungeons and battles. Phantasy Star II instead uses a top-down perspective for exploration and a third-person view in battles.

Boxart for Shining Force II
Shining Force II
on RetroAchievements (Genesis/Mega Drive)
55% audience match

As a student of Astral the wizard, you and your friends study all the usual subjects: reading, writing, and sword fighting. As your time at school draws to an end, dark events are taking place on the island of Grans. The two Jewels which seal the Door to Darkness have been stolen, allowing a creature of awesome power to be unleashed. Finding where the Jewels were taken, and why, is a task only the bravest of adventurers can undertake.

Boxart for Dragon Quest IX: Sentinels of the Starry Skies
Dragon Quest IX: Sentinels of the Starry Skies
on RetroAchievements (Nintendo DS)
50% audience match

In Dragon Quest IX: Sentinels of the Starry Skies, players begin their adventure as a city guardian who is sent to retrieve a sacred trees fruits, which have the power to grant wishes. Players travel the world, conquer fearsome monsters and unravel an epic storyline. During their journey, players will encounter mighty opponents in fast-paced battles, and also interact with a colorful cast of characters.

Boxart for Breath of Fire III
Breath of Fire III
on RetroAchievements (PlayStation)
45% audience match

A MYSTERIOUS POWER...AN UNLIKELY HERO...A CLASSIC ADVENTURE... The lone survivor of a legendary dragon clan, a rebellious youth embarks on a great journey. One of discovery... and danger. The classic role-playing game now returns to continue the epic tales of Ryu and the dragon people. An inner power of uncertain origin matures Ryu into a warrior who ponders his purpose as he embarks on a mystical journey. What lies ahead is shrouded in mystery... yet strangely familiar. DRAGON GENE SPLICING LEGENDARY ROLEPLAYING AN EPIC 3-D ENVIRONMENT LEARN OR STEAL ADVANCE SKILLS AND TECHNIQUES POWERFUL MAGIC NOW YOU POSSESS THE POWER TO CONTROL RYU'S DESTINY.

Boxart for Golden Sun: The Lost Age
Golden Sun: The Lost Age
on RetroAchievements (Game Boy Advance)
43% audience match

The story of Golden Sun: The Lost Age picks up right near the end of the first game. Golden Sun veterans will be surprised to learn that The Lost Age is played from the point of view of the party being chased as they try to light the remaining two lighthouses, which will unlock the power of alchemy for the world--or will it instead unlock the world's destruction? * LAN PVP mode via GBA Game Link Cable

Boxart for Grandia
Grandia
on RetroAchievements (PlayStation)
40% audience match

Grandia is a role-playing video game developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare. Since its release, Grandia has become notable for its combat mechanics, which have been carried over to future games within the franchise, and has spawned two spin-off titles – Grandia: Digital Museum and Grandia: Parallel Trippers – both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a prequel to Grandia, the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title in April 2009 and in North America on February 25, 2010. It was re-released in Europe on November 10, 2010.