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Last Day of June
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Boxart for Life is Strange 2
Life is Strange 2
on PlayStation (PS4)
11% audience match

Life Is Strange 2 is an episodic adventure game played from a third-person perspective. Players control Sean Diaz, a teenager on the run with his younger brother Daniel after a tragic incident forces them to flee their home in Seattle. The game uses a road trip structure inspired by films like Into the Wild and Stand By Me, with each episode set in a new location along the US West Coast. Sean must make choices that affect both the story's branching paths and Daniel's developing morality and behavior. The game explores themes of family, brotherhood, and contemporary social issues through its narrative-driven gameplay.

Boxart for The Order: 1886
The Order: 1886
on PlayStation (PS4)
7% audience match

The Order: 1886 introduces players to a unique vision of Victorian-Era London where Man uses advanced technology to battle a powerful and ancient foe. As a member of an elite order of knights, join a centuries-old war that will determine the course of history forever.

Boxart for Uncharted: The Lost Legacy™
Uncharted: The Lost Legacy™
on PlayStation (PS4)
6% audience match

Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.

Boxart for NieR:Automata
NieR:Automata
on PlayStation (PS4)
6% audience match

NieR: Automata tells the story of androids 2B, 9S and A2 and their battle to reclaim the machine-driven dystopia overrun by powerful machines.

Boxart for Life Is Strange™
Life Is Strange™
on PlayStation (PS4)
6% audience match

Life Is Strange is a five part episodic game that sets out to revolutionize story based choice and consequence games by allowing the player to rewind time and affect the past, present and future.

Boxart for DEATH STRANDING
DEATH STRANDING
on PlayStation (PS4)
6% audience match

Death Stranding is an action game set in a post-apocalyptic United States. Players control Sam Porter Bridges, a courier tasked with reconnecting isolated cities via a communication network while delivering essential cargo. The gameplay blends traversal, resource management, and narrative elements, with a focus on social connectivity through asynchronous multiplayer. It is known for its unique mechanics, atmospheric world, and philosophical themes.

Boxart for ASTRO BOT
ASTRO BOT
on PlayStation (PS5)
6% audience match
Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
4% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.