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Horizon Zero Dawn
on PlayStation (PS4)
2% audience match

Welcome to a vibrant world rich with the beauty of nature – but inhabited by awe-inspiring, highly advanced machines. As a young machine hunter named Aloy, you must unravel the mysteries of this world and find your own destiny.

Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
2% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for The Last of Us™ Remastered
The Last of Us™ Remastered
on PlayStation (PS4)
2% audience match

The Last of Us is a third-person action-adventure game featuring a mix of exploration, stealth and combat. Players face both infected creatures and hostile human enemies while progressing through varied environments. The game includes a narrative-driven single-player campaign and a competitive online multiplayer mode called Factions. Trophy support is included, and additional downloadable content was made available separately.

Boxart for Uncharted 4: A Thief’s End™
Uncharted 4: A Thief’s End™
on PlayStation (PS4)
2% audience match

Several years after his last adventure, retired fortune hunter, Nathan Drake, is forced back into the world of thieves. With the stakes much more personal, Drake embarks on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. His greatest adventure will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves.

Boxart for BATMAN™: ARKHAM KNIGHT
BATMAN™: ARKHAM KNIGHT
on PlayStation (PS4)
2% audience match

Batman: Arkham Knight is an action-adventure game developed by Rocksteady Studios, released in 2015. It is the final installment in the Arkham series. Players control Batman as he faces Scarecrow, who unites Gotham's criminals to destroy the Dark Knight. The mysterious Arkham Knight, a new adversary, aids Scarecrow in his plan. The game features open-world exploration, stealth, combat, and puzzle-solving. A key addition is the Batmobile, used for traversal and combat. The story explores Batman’s psychological struggles and the collapse of his alliances as Gotham spirals into chaos.

Boxart for Ratchet & Clank™
Ratchet & Clank™
on PlayStation (PS4)
2% audience match

Ratchet & Clank is a platform/adventure game in a similar vein to the 3D versions of the Rayman, Sonic, Mario, or other games. It involves the two protagonists Ratchet, a furry alien creature, and Clank, a nerdy little robot, going on a quest to find Captain Qwark and ultimately to help save the galaxy. Ratchet & Clank includes many of the best features of previous similar games, but makes itself unique in a number of ways. Firstly each of the game's levels are huge sweeping vistas with extremely detailed buildings which are visible at all times (i.e. there is no distance fog). This means that a building on the horizon is not just a "backdrop"; in all likelihood Ratchet will be exploring it in a few moments time. Secondly, the game includes a number of sub-games, such as a space fight sequence and a number of turret shoot-outs which are akin to Missile Command in the first person. The game has over twenty levels (planets) and includes as many real-time cut-scenes which tell the story. Also of note is that the story is non-linear, requiring the player to return to previous levels to complete objectives and to choose between multiple paths forward. There is also a respectable array of weapons, gadgets, and accessories to find or buy as the game progresses, which offer some unique gameplay features.

Boxart for DETROIT: BECOME HUMAN
DETROIT: BECOME HUMAN
on PlayStation (PS4)
2% audience match

Detroit: Become Human is an interactive narrative adventure game developed by Quantic Dream and released in 2018. Set in a near-future Detroit where androids serve humans, the story follows three android protagonists—Kara, Connor, and Markus—who shape the city’s fate through their choices. Gameplay combines exploration, dialogue interactions, and quick-time events, with branching storylines and multiple endings. The narrative explores themes of artificial intelligence, freedom, and morality.

Boxart for DAYS GONE
DAYS GONE
on PlayStation (PS4)
2% audience match

Days Gone is an open-world action-adventure game developed by Bend Studio and published by Sony Interactive Entertainment. Released in April 2019 for PlayStation 4 and later for PC in May 2021, the game is set in a post-apocalyptic world where players control Deacon St. John, a drifter and bounty hunter navigating a landscape overrun by "Freakers," zombie-like creatures created by a global pandemic. The gameplay focuses on exploration, combat, and survival elements, with players able to use various weapons, craft supplies, and upgrade Deacon’s motorcycle, essential for travelling across the vast and hostile environment. Days Gone combines narrative-driven missions with an open world filled with dynamic events, enemy camps, and environmental challenges.