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Boxart for Kingdom Hearts: Chain of Memories
Kingdom Hearts: Chain of Memories
on RetroAchievements (Game Boy Advance)

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Boxart for Professor Layton and the Curious Village
Professor Layton and the Curious Village
on RetroAchievements (Nintendo DS)
34% audience match

In the curious village of St. Mystere, townsfolk speak to each other in riddles, lock their doors with sliding puzzles and hide their secrets within brainteasers. When a wealthy baron passes away, his will reveals an elusive treasure hidden someplace inside the village. Now it's up to Professor Layton to untangle St. Mystere's riddles and puzzles, find the hidden treasure, and crack the case.

Boxart for Kingdom Hearts
Kingdom Hearts
on RetroAchievements (PlayStation 2)
31% audience match

Kingdom Hearts brings back the gameplay elements featured in the original Kingdom Hearts, though it was developed exclusively for V Cast, Verizon Wireless's broadband services. Sora moves similar to a tank, with one button on the control pad moving him forward, another moving him backwards, and two more turning him left or right. Even with these new controls, Sora can still perform a number of moves aside from running and jumping. He can climb trees and ladders, grasp the edges of platforms and pull himself up, lift and throw objects, and use the Keyblade to slide down zip lines. Sora can still use the Keyblade and also magic, the first spell he learns being Blizzard, to fight like in Kingdom Hearts. Munny and Experience are still earned by defeating Heartless. As opposed to Kingdom Hearts, however, Kingdom Hearts introduced "assistant characters," such as the Caterpillar and Swordman Parrot, as opposed to guest party members.

Boxart for Pokémon HeartGold Version | Pokémon SoulSilver Version
Pokémon HeartGold Version | Pokémon SoulSilver Version
on RetroAchievements (Nintendo DS)
22% audience match
Boxart for The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
on RetroAchievements (Nintendo 64)
21% audience match

The Legend of Zelda: Ocarina of Time is the fifth main installment of The Legend of Zelda series and the first to be released for the Nintendo 64. It was one of the most highly anticipated games of its age, and is listed among the greatest video games ever created by numerous websites and magazines. The gameplay of Ocarina of Time was revolutionary for its time, it has arguably made more of an impact on later games in the series than any of its predecessors even though they had the same cores of exploration, dungeons, puzzles and item usage. Among the gameplay mechanics, one of the most noteworthy is the time-traveling system. The game begins with the player controlling the child Link, but later on an adult Link becomes a playable character as well and each of them has certain unique abilities. Ocarina of Time also introduces the use of music to solve puzzles: as new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. Dungeon exploration is somewhat more puzzle-oriented than in earlier games but they are not too complex.

Boxart for Mario's Picross
Mario's Picross
on RetroAchievements (Game Boy)
18% audience match

Mario's Picross is a puzzle game for the Game Boy and the first game in the Nintendo-published Picross series. In this game, Mario takes on the role of an archaeologist who chisels away the squares in each playfield. The result is a small picture. There are 256 different puzzles to solve, divided into four courses with increasing difficulty level.

Boxart for Super Metroid
Super Metroid
on RetroAchievements (SNES/Super Famicom)
15% audience match

The Space Pirates, merciless agents of the evil Mother Brain, have stolen the last Metroid from a research station, and once again Mother Brain threatens the safety of the galaxy! Samus Aran must don her awesome array of high-tech weaponry to retrieve the deadly Metroid hidden deep within the cave-riddled planet Zebes. Super Metroid features excellent graphics, with a huge variety of enemies and worlds to explore. The side-view action will be familiar to many players, only now there are new weapons and items, including the Grappling Beam, which allows Samus to swing across large chasms, and the X-Ray Scope, which reveals secret passages.

Boxart for DRAGON QUEST HEROES: The World Tree's Woe and the Blight Below
DRAGON QUEST HEROES: The World Tree's Woe and the Blight Below
on PlayStation (PS4)
2% audience match

In Dragon Quest Heroes, the protagonists must rise up against insurmountable odds, challenging swarms of enemies and conquering gigantic monsters in an exhilarating action game. Filled with characters and monsters designed by world-renowned artist Akira Toriyama.

Boxart for KINGDOM HEARTS Melody of Memory
KINGDOM HEARTS Melody of Memory
on PlayStation (PS4)
2% audience match

Kingdom Hearts: Melody of Memory is a rhythm action game developed and published by Square Enix for the PlayStation 4, Xbox One, and Nintendo Switch. It is the fourteenth installment in the Kingdom Hearts series. The game features over 140 songs from the series and the ability to play as over 20 characters. Additionally, Kairi's story is continued from the end of the Kingdom Hearts III Re Mind downloadable content. Hints at the next Kingdom Hearts game came in January 2020 from series creator Tetsuya Nomura, with the game being revealed in June 2020. Kingdom Hearts: Melody of Memory will be released worldwide in 2020. Kingdom Hearts: Melody of Memory is a rhythm action game featuring over 140 songs from the series and its Disney worlds. The game features both single and multiplayer gameplay, with four different game modes, including online battles. The gameplay of Melody of Memory has been compared to Theatrhythm Final Fantasy. Traversal between each of the worlds is done through the Gummi Ship, a system used in previous mainline Kingdom Hearts games.