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Boxart for Harry Potter: Quidditch Champions
Harry Potter: Quidditch Champions
on PlayStation (PS4)

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Boxart for It Takes Two
It Takes Two
on PlayStation (PS4)
6% audience match

It Takes Two is a cooperative action-adventure game designed exclusively for two players, playable in local split-screen or online. Players control Cody and May, a married couple transformed into dolls, as they travel through fantastical environments based on their home and relationship. Gameplay combines platforming, puzzle-solving, and action sequences, with each level introducing new mechanics and giving the two characters different abilities that must be used together to progress. The game frequently changes its core mechanics from chapter to chapter, incorporating sections involving shooting, racing, flight, and other genres.

Boxart for God of War Ragnarök
God of War Ragnarök
on PlayStation (PS4)
6% audience match

God of War: Ragnarök is the ninth installment in the God of War series and the sequel to 2018's God of War. Continuing with the Norse mythology theme, the game is set in ancient Norway and features series protagonists Kratos, the former Greek God of War, and his young son Atreus. The game kicked off the events of Ragnarök, where Kratos and Atreus must journey to each of the Nine Realms in search of answers as they prepare for the prophesied battle that will end the world.

Boxart for EA SPORTS FC™ 24 Trophies
EA SPORTS FC™ 24 Trophies
on PlayStation (PS4)
6% audience match

EA SPORTS FC 24 is the ultimate football simulation game that lets you play as your favourite stars and teams in the most authentic and immersive way possible. With EA SPORTS FC, you can experience the thrill of the world's biggest competitions, such as the Premier League, UEFA Champions League, UEFA Women's Champions League, La Liga Santander, Bundesliga, Ligue 1, Serie A, CONMEBOL Libertadores, Barclays Women's Super League, NWSL and many more. EA SPORTS FC 24 also features a new brand identity inspired by the triangles that have been part of EA SPORTS football for the past 30 years, from the isometric polygons that make up the game to the chemistry triangles that exist in Ultimate Team to the player indicator across every match. Join the Club and be part of a new Football Club for the future of football we want to build together.

Boxart for Need for Speed™ Payback
Need for Speed™ Payback
on PlayStation (PS4)
4% audience match

"This explosive adventure is filled with intense heist missions, high stakes car battles, epic cop pursuits and jaw dropping set pieces. It’s blockbuster gameplay never before seen from the series, fueled by a gripping story of betrayal and revenge. With Need for Speed: Payback, it’s no longer just about being the first to cross the finish line or racing to prove to be the best, it’s about building the perfect ride, getting behind the wheel and playing out an action driving fantasy. Set in the underworld of Fortune Valley, players will drive as three distinct characters reunited by a quest for vengeance against The House, a nefarious cartel that rules the city’s casinos, criminals and cops. They will take on a variety of challenges and events as Tyler, the Racer; Mac, the Showman; and Jess, the Wheelman to earn the respect of the underground. Featuring the deepest customization from the series, players can truly craft a personalized and unique ride, or spend hours finding and tuning an abandoned derelict into a supercar. They can then push their cars to the limit and raise the stakes by betting on their own performance, where they can either multiply their winnings or risk losing it all."

Boxart for Until Dawn
Until Dawn
on PlayStation (PS4)
4% audience match

Until Dawn is an interactive drama survival horror video game. It was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move, but the motion controls were later dropped when it became a PlayStation 4 exclusive game. Until Dawn is designed to be played multiple times, as players will miss out on quite a bit of content with a single playthrough. Each will last about nine hours in length and the game mechanics utilize a new in-game system called the "Butterfly Effect" in which any choice of action by the player may cause unforeseen consequences later on. For example, locating a weapon in an earlier chapter may allow the player to pick it up down the line when a chase scene leads back to the same room. Throughout the game, players will make difficult decisions during ethical or moral dilemmas, such as sacrificing one character to save another. The Butterfly Effect system blurs the line between right and wrong decisions and it is possible for players to keep all eight characters alive as well as having all eight of them die, allowing for many different paths and scenarios as well as offering several different endings. Until Dawn has a strict auto-save system to prevent players from reloading a previous save file to an earlier point in the game if they regret an in-game decision they have made. The only way to change the player's choice is to restart the game from the beginning or continue to the end and start a new game. In a developer interview, it has been said that Until Dawn has "hundreds of endings". Different endings have different variations depending on the combination of characters alive at the end of the game. The gameplay is focused on exploration, quick-time events and discovering clues as well as making decisions. There is an in-game system that will keep track of all of the clues and secrets players have discovered in total, even if there are multiple playthroughs; these clues will allow the player to piece together the mysteries of Blackwood. In terms of the gameplay mechanics and theme, Until Dawn has been noted to be similar to Heavy Rain and Beyond: Two Souls. Until Dawn was met with a positive critical response upon release, with praise directed at the visuals, choice mechanic, horror elements, music, voice acting and gameplay design. Most of the criticism the game drew was concerning the story, mostly the second half, camera angles, character movements and partially linear plot.

Boxart for Assassin's Creed® IV Black Flag
Assassin's Creed® IV Black Flag
on PlayStation (PS4)
4% audience match

Assassin’s Creed IV Black Flag begins in 1715, when pirates established a lawless republic in the Caribbean and ruled the land and seas. These outlaws paralyzed navies, halted international trade, and plundered vast fortunes. They threatened the power structures that ruled Europe, inspired the imaginations of millions, and left a legacy that still endures.

Boxart for Assassin's Creed® Origins
Assassin's Creed® Origins
on PlayStation (PS4)
4% audience match

Assassin’s Creed Origins is an action-adventure game set in ancient Egypt at the end of the Ptolemaic era. The story follows Bayek, a Medjay tasked with protecting the people, as personal tragedy draws him into a wider conflict that leads to the origins of the Assassin Brotherhood. The game features a large open-world recreation of Egypt, including cities, deserts, and the Nile, with an increased emphasis on exploration. Gameplay combines stealth, melee and ranged combat, and role-playing elements such as character leveling, skill trees, and gear progression.

Boxart for DETROIT: BECOME HUMAN
DETROIT: BECOME HUMAN
on PlayStation (PS4)
4% audience match

Detroit: Become Human is an interactive narrative adventure game developed by Quantic Dream and released in 2018. Set in a near-future Detroit where androids serve humans, the story follows three android protagonists—Kara, Connor, and Markus—who shape the city’s fate through their choices. Gameplay combines exploration, dialogue interactions, and quick-time events, with branching storylines and multiple endings. The narrative explores themes of artificial intelligence, freedom, and morality.