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Grandia II
on RetroAchievements (Dreamcast)

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Boxart for Devil Kings
Devil Kings
on RetroAchievements (PlayStation 2)
40% audience match

Devil Kings is in the same vein as the Dynasty Warriors series. Whereas in Dynasty Warriors, however, Koei focuses on ancient Chinese history, Devil Kings focuses more on feudal Japan, but with a fictional setting with the ability to use modern day weapons such as chain guns and shotguns as well as fighting legendary and fictional characters from the past. The story takes place as the Devil King, a king possessed by the soul of the Devil, has unleashed an unholy army on the world to bend it to his will as the player must stop him along with many of his minions including his wife Lady Butterfly, his general the Red Minotaur, as well as loyal assassins Scorpio and Venus. The gameplay is more arcade hack-and-slash style, with the ability of using magic spells to wipe out entire waves of enemies and as mentioned before, the ability to use modern day weapons along with historical weapons such as spears, swords among others. There are six playable characters to use as well, each with their own story told in CG and anime cutscenes as well as two modes of play, Conquest (the main story of the game) and Free Mode (where players can play in any unlocked stage they have completed).

Boxart for Grandia
Grandia
on RetroAchievements (PlayStation)
37% audience match

Grandia is a role-playing video game developed by Game Arts and published by Entertainment Software Publishing for the Sega Saturn console as the first game in their Grandia series. Initially released in Japan in 1997, the game was later ported to the PlayStation in 1999, with an English version of the game appearing on the platform in North America in the following September by Sony Computer Entertainment America, and later in Europe in March 2000 by Ubisoft. The game was produced by much of the same staff who worked on the company's previous role-playing endeavor, the Lunar series, including producer Yoichi Miyagi and music composer Noriyuki Iwadare. Since its release, Grandia has become notable for its combat mechanics, which have been carried over to future games within the franchise, and has spawned two spin-off titles – Grandia: Digital Museum and Grandia: Parallel Trippers – both released exclusively in Japan. In celebration of the announcement of renewing development on Grandia Online, which acts as a prequel to Grandia, the game was re-released on Sony's PlayStation Network platform in Japan as a downloadable title in April 2009 and in North America on February 25, 2010. It was re-released in Europe on November 10, 2010.

Boxart for Final Fantasy VI: Advance
Final Fantasy VI: Advance
on RetroAchievements (Game Boy Advance)
35% audience match

Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.

Boxart for Dragon Ball Z: Attack of the Saiyans
Dragon Ball Z: Attack of the Saiyans
on RetroAchievements (Nintendo DS)
33% audience match

The game follows the Saiyan Saga of the original DBZ story starting from the World Tournament and Goku's triumphant defeat of Piccolo. Players take the role of Goku and travel the DBZ universe from jungle to Snow Mountain on their quest to victory. Dragon Ball Z: Attack of the Saiyans features a host of original features which will be sure to thrill fans, such as brand new gameplay, unique game modes, fun side quests and content never before seen in either the anime or manga series.

Boxart for Kingdom Hearts
Kingdom Hearts
on RetroAchievements (PlayStation 2)
16% audience match

Kingdom Hearts brings back the gameplay elements featured in the original Kingdom Hearts, though it was developed exclusively for V Cast, Verizon Wireless's broadband services. Sora moves similar to a tank, with one button on the control pad moving him forward, another moving him backwards, and two more turning him left or right. Even with these new controls, Sora can still perform a number of moves aside from running and jumping. He can climb trees and ladders, grasp the edges of platforms and pull himself up, lift and throw objects, and use the Keyblade to slide down zip lines. Sora can still use the Keyblade and also magic, the first spell he learns being Blizzard, to fight like in Kingdom Hearts. Munny and Experience are still earned by defeating Heartless. As opposed to Kingdom Hearts, however, Kingdom Hearts introduced "assistant characters," such as the Caterpillar and Swordman Parrot, as opposed to guest party members.

Boxart for Parasite Eve
Parasite Eve
on RetroAchievements (PlayStation)
14% audience match

Parasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.

Boxart for Chrono Trigger
Chrono Trigger
on RetroAchievements (SNES/Super Famicom)
9% audience match

In this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.

Boxart for God of War
God of War
on RetroAchievements (PlayStation 2)
4% audience match

God of War is the sequel to God of War III as well as a continuation of the canon God of War chronology. Unlike previous installments, this game focuses on Norse mythology and follows an older and more seasoned Kratos and his son Atreus in the years since the third game. It is in this harsh, unforgiving world that he must fight to survive… and teach his son to do the same.